1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Active Window class (a window that knows how to draw itself)
*/
#ifndef ActiveWindow_h
#define ActiveWindow_h
#include <vector>
#include "Types.h"
#include "Color.h"
#include "Geometry.h"
#include "Bitmap.h"
#include "Window.h"
#include "UIEventTarget.h"
#include "List.h"
#include "Text.h"
// +--------------------------------------------------------------------+
struct Poly;
struct Material;
struct VertexSet;
class Layout;
// +--------------------------------------------------------------------+
enum {
WIN_NO_FRAME = 0x0000,
WIN_BLACK_FRAME = 0x0001,
WIN_WHITE_FRAME = 0x0002,
WIN_THIN_FRAME = 0x0004,
WIN_THICK_FRAME = 0x0008,
WIN_RAISED_FRAME = 0x0010,
WIN_SUNK_FRAME = 0x0020,
WIN_TEXT_SHADOW = 0x0040,
WIN_FRAME_ONLY = 0x0080
};
enum {
EID_CREATE,
EID_DESTROY,
EID_MOUSE_MOVE,
EID_CLICK,
EID_SELECT,
EID_LBUTTON_DOWN,
EID_LBUTTON_UP,
EID_RBUTTON_DOWN,
EID_RBUTTON_UP,
EID_KEY_DOWN,
EID_SET_FOCUS,
EID_KILL_FOCUS,
EID_MOUSE_ENTER,
EID_MOUSE_EXIT,
EID_MOUSE_WHEEL,
EID_DRAG_START,
EID_DRAG_DROP,
EID_USER_1,
EID_USER_2,
EID_USER_3,
EID_USER_4,
EID_NUM_EVENTS
};
// +--------------------------------------------------------------------+
class ActiveWindow;
struct AWEvent
{
static const char* TYPENAME() { return "AWEvent"; }
AWEvent() : window(0), eid(0), x(0), y(0) { }
AWEvent(ActiveWindow* w, int e, int ax=0, int ay=0) : window(w), eid(e), x(ax), y(ay) { }
int operator == (const AWEvent& e) const { return (window == e.window) &&
(eid == e.eid) &&
(x == e.x) &&
(y == e.y); }
ActiveWindow* window;
int eid;
int x;
int y;
};
typedef void (*PFVAWE)(ActiveWindow*, AWEvent*);
struct AWMap
{
static const char* TYPENAME() { return "AWMap"; }
AWMap() : eid(0), client(0), func(0) { }
AWMap(int e, ActiveWindow* w, PFVAWE f) : eid(e), client(w), func(f) { }
int operator == (const AWMap& m) const { return (eid == m.eid) &&
(client == m.client); }
int eid;
ActiveWindow* client;
PFVAWE func;
};
// +--------------------------------------------------------------------+
class ActiveWindow : public Window,
public UIEventTarget
{
public:
static const char* TYPENAME() { return "ActiveWindow"; }
ActiveWindow(Screen* s, int ax, int ay, int aw, int ah,
DWORD id=0, DWORD style=0, ActiveWindow* parent=0);
virtual ~ActiveWindow();
int operator == (const ActiveWindow& w) const { return id == w.id; }
// Operations:
virtual void Paint(); // blt to screen
virtual void Draw(); // refresh backing store
virtual void Show();
virtual void Hide();
virtual void MoveTo(const Rect& r);
virtual void UseLayout(const std::vector<DWORD>& min_x,
const std::vector<DWORD>& min_y,
const std::vector<float>& weight_x,
const std::vector<float>& weight_y);
virtual void UseLayout(const std::vector<float>& min_x,
const std::vector<float>& min_y,
const std::vector<float>& weight_x,
const std::vector<float>& weight_y);
virtual void UseLayout(int ncols,
int nrows,
int* min_x,
int* min_y,
float* weight_x,
float* weight_y);
virtual void DoLayout();
// Event Target Interface:
virtual int OnMouseMove(int x, int y);
virtual int OnLButtonDown(int x, int y);
virtual int OnLButtonUp(int x, int y);
virtual int OnClick();
virtual int OnSelect();
virtual int OnRButtonDown(int x, int y);
virtual int OnRButtonUp(int x, int y);
virtual int OnMouseEnter(int x, int y);
virtual int OnMouseExit(int x, int y);
virtual int OnMouseWheel(int wheel);
virtual int OnKeyDown(int vk, int flags);
virtual const char* GetDescription() const { return desc; }
// pseudo-events:
virtual int OnDragStart(int x, int y);
virtual int OnDragDrop(int x, int y, ActiveWindow* source);
virtual ActiveWindow* FindControl(int x, int y) { return 0; }
virtual Rect TargetRect() const;
virtual ActiveWindow* GetCapture();
virtual bool SetCapture();
virtual int ReleaseCapture();
// Property accessors:
virtual void SetFocus();
virtual void KillFocus();
virtual bool HasFocus() const { return focus; }
void SetEnabled(bool e=true) { enabled = e; }
bool IsEnabled() const { return enabled; }
bool IsVisible() const { return shown; }
DWORD GetID() const { return id; }
void SetStyle(DWORD s) { style = s; }
DWORD GetStyle() const { return style; }
void SetText(const char* t);
void SetText(const Text& t);
void AddText(const char* t);
void AddText(const Text& t);
const Text& GetText() const { return text; }
void SetAltText(const char* t) { alt_text = t; }
void SetAltText(const Text& t) { alt_text = t; }
const Text& GetAltText() const { return alt_text; }
void SetTexture(Bitmap* bmp) { texture = bmp; }
Bitmap* GetTexture() { return texture; }
void SetMargins(const Insets& m);
Insets& GetMargins() { return margins; }
void SetTextInsets(const Insets& t);
Insets& GetTextInsets() { return text_insets; }
List<ActiveWindow>& GetChildren() { return children; }
void SetCellInsets(const Insets& c);
Insets& GetCellInsets() { return cell_insets; }
void SetCells(int cx, int cy, int cw=1, int ch=1);
void SetCells(const Rect& r) { cells = r; }
Rect& GetCells() { return cells; }
void SetFixedWidth(int w) { fixed_width = w; }
int GetFixedWidth() const { return fixed_width; }
void SetFixedHeight(int h) { fixed_height = h; }
int GetFixedHeight() const { return fixed_height;}
void SetAlpha(double a);
double GetAlpha() const { return alpha; }
void SetBackColor(Color c) { back_color = c; }
Color GetBackColor() const { return back_color; }
void SetBaseColor(Color c) { base_color = c; }
Color GetBaseColor() const { return base_color; }
void SetForeColor(Color c) { fore_color = c; }
Color GetForeColor() const { return fore_color; }
void SetSingleLine(bool a) { single_line = a; }
bool GetSingleLine() const { return single_line; }
void SetTextAlign(DWORD a);
DWORD GetTextAlign() const { return text_align; }
void SetTransparent(bool t) { transparent = t; }
bool GetTransparent() const { return transparent; }
void SetHidePartial(bool a) { hide_partial = a; }
bool GetHidePartial() const { return hide_partial;}
void SetTabStop(int n, int x);
int GetTabStop(int n) const;
void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags);
// class properties:
static void SetSystemFont(Font* f);
static void SetSystemBackColor(Color c);
static void SetSystemForeColor(Color c);
// callback function registration:
virtual void RegisterClient(int EID, ActiveWindow* client, PFVAWE callback);
virtual void UnregisterClient(int EID, ActiveWindow* client);
virtual void ClientEvent(int EID, int x=0, int y=0);
// form context:
virtual ActiveWindow* GetForm() { return form; }
virtual void SetForm(ActiveWindow* f) { form = f; }
virtual bool IsFormActive() const;
virtual bool IsTopMost() const { return topmost; }
virtual void SetTopMost(bool t) { topmost = t; }
virtual ActiveWindow* FindChild(DWORD id);
virtual ActiveWindow* FindChild(int x, int y);
protected:
virtual Color ShadeColor(Color c, double shade);
virtual void AddChild(ActiveWindow* child);
virtual void DrawStyleRect(const Rect& r, int style);
virtual void DrawStyleRect(int x1, int y1, int x2, int y2, int style);
virtual void DrawTabbedText();
virtual void DrawTextureGrid();
virtual void CalcGrid();
DWORD id;
DWORD style;
DWORD text_align;
bool single_line;
bool focus;
bool enabled;
bool hide_partial;
float alpha;
Color back_color;
Color base_color;
Color fore_color;
Text text;
Text alt_text;
Text desc;
Bitmap* texture;
Insets margins;
Insets text_insets;
Insets cell_insets;
Rect cells;
int fixed_width;
int fixed_height;
int tab[10];
ActiveWindow* parent;
ActiveWindow* form;
bool transparent;
bool topmost;
Layout* layout;
List<ActiveWindow> children;
List<AWMap> clients;
AWEvent event;
int rows;
int cols;
Poly* polys;
VertexSet* vset;
Material* mtl;
static Font* sys_font;
static Color sys_back_color;
static Color sys_fore_color;
};
#define DEF_MAP_CLIENT(cname, fname)\
void Map##cname##fname(ActiveWindow* client, AWEvent* event) \
{ cname* c = (cname*) client; c->fname(event); }
#define REGISTER_CLIENT(eid, ctrl, cname, fname)\
if (ctrl) ctrl->RegisterClient(eid, this, Map##cname##fname);
#define UNREGISTER_CLIENT(eid, ctrl, cname)\
if (ctrl) ctrl->UnregisterClient(eid, this);
#endif // ActiveWindow_h
|