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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Window class (a region of a screen or buffer)
*/
#ifndef Window_h
#define Window_h
#include "Types.h"
#include "Geometry.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Color;
class Bitmap;
class Font;
class Screen;
class View;
// +--------------------------------------------------------------------+
class Window
{
friend class Screen;
public:
static const char* TYPENAME() { return "Window"; }
Window(Screen* s, int ax, int ay, int aw, int ah);
virtual ~Window();
int operator == (const Window& that) const { return this == &that; }
// Screen dimensions:
Screen* GetScreen() const { return screen; }
const Rect& GetRect() const { return rect; }
int X() const { return rect.x; }
int Y() const { return rect.y; }
int Width() const { return rect.w; }
int Height() const { return rect.h; }
// Operations:
virtual void Paint();
virtual void Show() { shown = true; }
virtual void Hide() { shown = false; }
virtual bool IsShown() const { return shown; }
virtual void MoveTo(const Rect& r);
virtual bool AddView(View* v);
virtual bool DelView(View* v);
Rect ClipRect(const Rect& r);
bool ClipLine(int& x1, int& y1, int& x2, int& y2);
bool ClipLine(double& x1, double& y1, double& x2, double& y2);
void DrawLine(int x1, int y1, int x2, int y2, Color color, int blend=0);
void DrawRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
void DrawRect(const Rect& r, Color color, int blend=0);
void FillRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
void FillRect(const Rect& r, Color color, int alpha=0);
void DrawBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
void FadeBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend);
void ClipBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend, const Rect& clip);
void TileBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
void DrawLines(int nPts, POINT* pts, Color color, int blend=0);
void DrawPoly(int nPts, POINT* pts, Color color, int blend=0);
void FillPoly(int nPts, POINT* pts, Color color, int blend=0);
void DrawEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
void FillEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
// text methods:
void SetFont(Font* f) { font = f; }
Font* GetFont() const { return font; }
void Print(int x1, int y1, const char* fmt, ...);
void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags);
protected:
// translate screen coords into window relative coords
virtual void ScreenToWindow(int& x, int& y) { }
virtual void ScreenToWindow(Rect& r) { }
Rect rect;
Screen* screen;
bool shown;
Font* font;
List<View> view_list;
};
#endif // Window_h
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