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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         WepView.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    View class for Tactical HUD Overlay
*/

#ifndef WepView_h
#define WepView_h

#include "Types.h"
#include "View.h"
#include "Projector.h"
#include "Bitmap.h"
#include "Font.h"
#include "System.h"
#include "SimObject.h"

// +--------------------------------------------------------------------+

class Graphic;
class Sprite;
class Ship;
class Contact;
class HUDView;

// +--------------------------------------------------------------------+

class WepView : public View,
                public SimObserver
{
public:
   WepView(Window* c);
   virtual ~WepView();

   // Operations:
   virtual void      Refresh();
   virtual void      OnWindowMove();
   virtual void      ExecFrame();
   virtual void      SetOverlayMode(int mode);
   virtual int       GetOverlayMode()     const { return mode; }
   virtual void      CycleOverlayMode();

   virtual void      RestoreOverlay();

   virtual bool         Update(SimObject* obj);
   virtual const char*  GetObserverName() const;

   static WepView*   GetInstance() { return wep_view; }
   static void       SetColor(Color c);

   static bool       IsMouseLatched();

protected:
   void              DrawOverlay();

   void              DoMouseFrame();
   bool              CheckButton(int index, int x, int y);
   void              CycleSubTarget(int direction);

   int         mode;
   int         transition;
   int         mouse_down;
   int         width, height, aw, ah;
   double      xcenter, ycenter;
   
   Sim*        sim;
   Ship*       ship;
   SimObject*  target;
   HUDView*    hud;

   enum { MAX_WEP = 4, MAX_BTN = 16 };
   Rect        btn_rect[MAX_BTN];
   
   SimRegion*  active_region;

   static WepView*   wep_view;
};

#endif WepView_h