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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Video and Polygon Renderer Factory class
*/
#include "MemDebug.h"
#include "VideoFactory.h"
#include "VideoDX9.h"
#include "SoundD3D.h"
// +--------------------------------------------------------------------+
VideoFactory::VideoFactory(HWND h)
: hwnd(h), video(0), audio(0)
{ }
VideoFactory::~VideoFactory()
{ }
// +--------------------------------------------------------------------+
Video*
VideoFactory::CreateVideo(VideoSettings* vs)
{
if (!video) {
video = (Video*) new(__FILE__,__LINE__) VideoDX9(hwnd, vs);
if (!video) {
delete video;
video = 0;
}
}
return video;
}
// +--------------------------------------------------------------------+
void
VideoFactory::DestroyVideo(Video* v)
{
if (v == video) {
delete video;
video = 0;
}
}
// +--------------------------------------------------------------------+
SoundCard*
VideoFactory::CreateSoundCard()
{
if (!audio) {
audio = new(__FILE__,__LINE__) SoundCardD3D(hwnd);
Sound::UseSoundCard(audio);
}
return audio;
}
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