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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Direct3D and Direct3D Video classes for DirectX 7
*/
#ifndef VideoDX9Enum_h
#define VideoDX9Enum_h
#include <d3d9.h>
#include "Video.h"
#include "List.h"
#include <vector>
// +--------------------------------------------------------------------+
class VideoDX9Enum;
struct VideoDX9DisplayMode;
struct VideoDX9AdapterInfo;
struct VideoDX9DeviceInfo;
struct VideoDX9DSMSConflict;
struct VideoDX9DeviceCombo;
class VideoSettings;
// +--------------------------------------------------------------------+
class VideoDX9Enum
{
public:
enum VP_TYPE {
SOFTWARE_VP,
MIXED_VP,
HARDWARE_VP,
PURE_HARDWARE_VP
};
VideoDX9Enum(IDirect3D9* d3d9);
~VideoDX9Enum();
void SetDirect3D9(IDirect3D9* d3d9);
HRESULT Enumerate();
bool SuggestWindowSettings(VideoSettings* vs);
bool SuggestFullscreenSettings(VideoSettings* vs);
int NumAdapters() const { return adapter_info_list.size(); }
void SelectAdapter(int index);
VideoDX9AdapterInfo* GetAdapterInfo();
VideoDX9DeviceInfo* GetDeviceInfo(DWORD devtype);
bool IsModeSupported(int width, int height, int bpp) const;
UINT min_width;
UINT min_height;
UINT min_color_bits;
UINT min_alpha_bits;
UINT min_depth_bits;
UINT min_stencil_bits;
bool uses_depth_buffer;
bool uses_mixed_vp;
bool req_windowed;
bool req_fullscreen;
private:
HRESULT EnumerateDevices(VideoDX9AdapterInfo* adapter_info, std::vector<D3DFORMAT>& adapter_format_list);
HRESULT EnumerateDeviceCombos(VideoDX9DeviceInfo* device_info, std::vector<D3DFORMAT>& adapter_format_list);
void BuildDepthStencilFormatList(VideoDX9DeviceCombo* device_combo);
void BuildMultiSampleTypeList(VideoDX9DeviceCombo* device_combo);
void BuildDSMSConflictList(VideoDX9DeviceCombo* device_combo);
void BuildVertexProcessingTypeList(VideoDX9DeviceInfo* device_info, VideoDX9DeviceCombo* device_combo);
void BuildPresentIntervalList(VideoDX9DeviceInfo* device_info, VideoDX9DeviceCombo* device_combo);
IDirect3D9* d3d;
std::vector<D3DFORMAT> allowed_adapter_format_list;
List<VideoDX9AdapterInfo> adapter_info_list;
int adapter_index;
};
// +--------------------------------------------------------------------+
struct VideoDX9AdapterInfo
{
static const char* TYPENAME() { return "VideoDX9AdapterInfo"; }
VideoDX9AdapterInfo();
~VideoDX9AdapterInfo();
const char* GetDescription() const;
int adapter_ordinal;
D3DADAPTER_IDENTIFIER9 adapter_identifier;
List<VideoDX9DisplayMode> display_mode_list;
List<VideoDX9DeviceInfo> device_info_list;
};
// +--------------------------------------------------------------------+
struct VideoDX9DisplayMode
{
static const char* TYPENAME() { return "VideoDX9DisplayMode"; }
VideoDX9DisplayMode();
VideoDX9DisplayMode(const VideoDX9DisplayMode& m);
VideoDX9DisplayMode(const D3DDISPLAYMODE& m);
int operator<(const VideoDX9DisplayMode& m) const;
int operator<=(const VideoDX9DisplayMode& m) const;
const char* GetDescription() const;
static const char* D3DFormatToString(D3DFORMAT format);
UINT width;
UINT height;
UINT refresh;
D3DFORMAT format;
};
// +--------------------------------------------------------------------+
struct VideoDX9DeviceInfo
{
static const char* TYPENAME() { return "VideoDX9DeviceInfo"; }
VideoDX9DeviceInfo();
~VideoDX9DeviceInfo();
int adapter_ordinal;
D3DDEVTYPE device_type;
D3DCAPS9 caps;
List<VideoDX9DeviceCombo> device_combo_list;
};
// +--------------------------------------------------------------------+
struct VideoDX9FormatConflict
{
static const char* TYPENAME() { return "VideoDX9FormatConflict"; }
D3DFORMAT ds_format;
D3DMULTISAMPLE_TYPE multisample_type;
};
// +--------------------------------------------------------------------+
struct VideoDX9DeviceCombo
{
VideoDX9DeviceCombo();
~VideoDX9DeviceCombo();
int adapter_ordinal;
D3DDEVTYPE device_type;
D3DFORMAT adapter_format;
D3DFORMAT back_buffer_format;
bool is_windowed;
std::vector<int> vertex_processing_list;
std::vector<D3DFORMAT> depth_stencil_fmt_list;
std::vector<D3DMULTISAMPLE_TYPE> multisample_type_list;
std::vector<DWORD> multisample_qual_list;
std::vector<DWORD> present_interval_list;
List<VideoDX9FormatConflict> conflict_list;
};
// +--------------------------------------------------------------------+
#endif // VideoDX9Enum_h
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