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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Main Menu Dialog Active Window class
*/

#ifndef VidDlg_h
#define VidDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Slider.h"
#include "Font.h"

// +--------------------------------------------------------------------+

class BaseScreen;
class Starshatter;

// +--------------------------------------------------------------------+

class VidDlg : public FormWindow
{
public:
    VidDlg(Screen* s, FormDef& def, BaseScreen* mgr);
    virtual ~VidDlg();

    virtual void      RegisterControls();
    virtual void      Show();
    virtual void      ExecFrame();

    // Operations:
    virtual void      OnTexSize(AWEvent* event);
    virtual void      OnMode(AWEvent* event);
    virtual void      OnDetail(AWEvent* event);
    virtual void      OnTexture(AWEvent* event);
    virtual void      OnGamma(AWEvent* event);

    virtual void      Apply();
    virtual void      Cancel();

    virtual void      OnApply(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);

    virtual void      OnAudio(AWEvent* event);
    virtual void      OnVideo(AWEvent* event);
    virtual void      OnOptions(AWEvent* event);
    virtual void      OnControls(AWEvent* event);
    virtual void      OnMod(AWEvent* event);

protected:
    virtual void      BuildModeList();

    BaseScreen*       manager;
    Starshatter*      stars;

    ComboBox*         mode;
    ComboBox*         tex_size;
    ComboBox*         detail;
    ComboBox*         texture;

    ComboBox*         shadows;
    ComboBox*         bump_maps;
    ComboBox*         spec_maps;

    ComboBox*         lens_flare;
    ComboBox*         corona;
    ComboBox*         nebula;
    ComboBox*         dust;

    Slider*           gamma;

    Button*           aud_btn;
    Button*           vid_btn;
    Button*           opt_btn;
    Button*           ctl_btn;
    Button*           mod_btn;

    Button*           apply;
    Button*           cancel;

    int               selected_render;
    int               selected_card;
    int               selected_tex_size;
    int               selected_mode;
    int               selected_detail;
    int               selected_texture;
    int               new_gamma;
    int               orig_gamma;

    bool              closed;
};

#endif  // VidDlg_h