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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: VidDlg.h
AUTHOR: John DiCamillo
OVERVIEW
========
Main Menu Dialog Active Window class
*/
#ifndef VidDlg_h
#define VidDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Slider.h"
#include "Font.h"
// +--------------------------------------------------------------------+
class BaseScreen;
class Starshatter;
// +--------------------------------------------------------------------+
class VidDlg : public FormWindow
{
public:
VidDlg(Screen* s, FormDef& def, BaseScreen* mgr);
virtual ~VidDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
// Operations:
virtual void OnTexSize(AWEvent* event);
virtual void OnMode(AWEvent* event);
virtual void OnDetail(AWEvent* event);
virtual void OnTexture(AWEvent* event);
virtual void OnGamma(AWEvent* event);
virtual void Apply();
virtual void Cancel();
virtual void OnApply(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnAudio(AWEvent* event);
virtual void OnVideo(AWEvent* event);
virtual void OnOptions(AWEvent* event);
virtual void OnControls(AWEvent* event);
virtual void OnMod(AWEvent* event);
protected:
virtual void BuildModeList();
BaseScreen* manager;
Starshatter* stars;
ComboBox* mode;
ComboBox* tex_size;
ComboBox* detail;
ComboBox* texture;
ComboBox* shadows;
ComboBox* bump_maps;
ComboBox* spec_maps;
ComboBox* lens_flare;
ComboBox* corona;
ComboBox* nebula;
ComboBox* dust;
Slider* gamma;
Button* aud_btn;
Button* vid_btn;
Button* opt_btn;
Button* ctl_btn;
Button* mod_btn;
Button* apply;
Button* cancel;
int selected_render;
int selected_card;
int selected_tex_size;
int selected_mode;
int selected_detail;
int selected_texture;
int orig_gamma;
bool closed;
};
#endif // VidDlg_h
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