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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         VidDlg.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Main Menu Dialog Active Window class
*/

#ifndef VidDlg_h
#define VidDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Slider.h"
#include "Font.h"

// +--------------------------------------------------------------------+

class BaseScreen;
class Starshatter;

// +--------------------------------------------------------------------+

class VidDlg : public FormWindow
{
public:
	VidDlg(Screen* s, FormDef& def, BaseScreen* mgr);
	virtual ~VidDlg();

	virtual void      RegisterControls();
	virtual void      Show();
	virtual void      ExecFrame();

	// Operations:
	virtual void      OnTexSize(AWEvent* event);
	virtual void      OnMode(AWEvent* event);
	virtual void      OnDetail(AWEvent* event);
	virtual void      OnTexture(AWEvent* event);
	virtual void      OnGamma(AWEvent* event);

	virtual void      Apply();
	virtual void      Cancel();

	virtual void      OnApply(AWEvent* event);
	virtual void      OnCancel(AWEvent* event);

	virtual void      OnAudio(AWEvent* event);
	virtual void      OnVideo(AWEvent* event);
	virtual void      OnOptions(AWEvent* event);
	virtual void      OnControls(AWEvent* event);
	virtual void      OnMod(AWEvent* event);

protected:
	virtual void      BuildModeList();

	BaseScreen*       manager;
	Starshatter*      stars;

	ComboBox*         mode;
	ComboBox*         tex_size;
	ComboBox*         detail;
	ComboBox*         texture;

	ComboBox*         shadows;
	ComboBox*         bump_maps;
	ComboBox*         spec_maps;

	ComboBox*         lens_flare;
	ComboBox*         corona;
	ComboBox*         nebula;
	ComboBox*         dust;

	Slider*           gamma;

	Button*           aud_btn;
	Button*           vid_btn;
	Button*           opt_btn;
	Button*           ctl_btn;
	Button*           mod_btn;

	Button*           apply;
	Button*           cancel;

	int               selected_render;
	int               selected_card;
	int               selected_tex_size;
	int               selected_mode;
	int               selected_detail;
	int               selected_texture;
	int               orig_gamma;

	bool              closed;
};

#endif VidDlg_h