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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2005. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         TerrainClouds.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    A Single Edge Section of a Terrain Object
*/

#ifndef TerrainClouds_h
#define TerrainClouds_h

#include "Types.h"
#include "Graphic.h"
#include "Geometry.h"
#include "Polygon.h"

// +--------------------------------------------------------------------+

class Terrain;
class TerrainRegion;

// +--------------------------------------------------------------------+

class TerrainClouds : public Graphic
{
public:
   TerrainClouds(Terrain* terr, int type);
   virtual ~TerrainClouds();

   virtual void      Render(Video* video, DWORD flags);
   virtual void      Update();

   // accessors:
   virtual int       CollidesWith(Graphic& o)   { return 0;    }
   virtual bool      Luminous()           const { return true; }
   virtual bool      Translucent()        const { return true; }

   void              Illuminate(Color ambient, List<Light>& lights);

protected:
   void              BuildClouds();

   Terrain*          terrain;
   Vec3*             mverts;
   VertexSet*        verts;
   Poly*             polys;
   Material          mtl_cloud;
   Material          mtl_shade;

   int               type;
   int               nbanks;
   int               nverts;
   int               npolys;
};


#endif TerrainClouds_h