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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2005. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         TerrainClouds.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	A Single Edge Section of a Terrain Object
*/

#ifndef TerrainClouds_h
#define TerrainClouds_h

#include "Types.h"
#include "Graphic.h"
#include "Geometry.h"
#include "Polygon.h"

// +--------------------------------------------------------------------+

class Terrain;
class TerrainRegion;

// +--------------------------------------------------------------------+

class TerrainClouds : public Graphic
{
public:
	TerrainClouds(Terrain* terr, int type);
	virtual ~TerrainClouds();

	virtual void      Render(Video* video, DWORD flags);
	virtual void      Update();

	// accessors:
	virtual int       CollidesWith(Graphic& o)   { return 0;    }
	virtual bool      Luminous()           const { return true; }
	virtual bool      Translucent()        const { return true; }

	void              Illuminate(Color ambient, List<Light>& lights);

protected:
	void              BuildClouds();

	Terrain*          terrain;
	Vec3*             mverts;
	VertexSet*        verts;
	Poly*             polys;
	Material          mtl_cloud;
	Material          mtl_shade;

	int               type;
	int               nbanks;
	int               nverts;
	int               npolys;
};


#endif TerrainClouds_h