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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         TacticalView.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    View class for Radio Communications HUD Overlay
*/

#ifndef TacticalView_h
#define TacticalView_h

#include "Types.h"
#include "View.h"
#include "Color.h"
#include "SimObject.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Font;
class Ship;
class RadioMessage;
class CameraView;
class Projector;
class HUDView;
class Menu;
class MenuItem;
class MenuView;
class GameScreen;

// +--------------------------------------------------------------------+

class TacticalView : public View, 
                     public SimObserver
{
public:
   TacticalView(Window* c, GameScreen* parent);
   virtual ~TacticalView();

   // Operations:
   virtual void      Refresh();
   virtual void      OnWindowMove();
   virtual void      ExecFrame();
   virtual void      UseProjector(Projector* p);

   virtual void      DoMouseFrame();

   virtual bool         Update(SimObject* obj);
   virtual const char*  GetObserverName() const;

   static void       SetColor(Color c);

   static void       Initialize();
   static void       Close();

   static TacticalView* GetInstance() { return tac_view; }

protected:
   virtual bool      SelectAt(int x, int y);
   virtual bool      SelectRect(const Rect& r);
   virtual Ship*     WillSelectAt(int x, int y);
   virtual void      SetHelm(bool approach);

   virtual void      DrawMouseRect();
   virtual void      DrawSelection(Ship* seln);
   virtual void      DrawSelectionInfo(Ship* seln);
   virtual void      DrawSelectionList(ListIter<Ship> seln);

   virtual void      BuildMenu();
   virtual void      DrawMenu();
   virtual void      ProcessMenuItem(int action);

   virtual void      DrawMove();
   virtual void      SendMove();
   virtual bool      GetMouseLoc3D();

   virtual void      DrawAction();
   virtual void      SendAction();

   GameScreen* gamescreen;
   CameraView* camview;
   Projector*  projector;

   int         width, height;
   double      xcenter, ycenter;

   int         shift_down;
   int         mouse_down;
   int         right_down;
   int         show_move;
   int         show_action;

   Point       move_loc;
   double      base_alt;
   double      move_alt;

   POINT       mouse_action;
   POINT       mouse_start;
   Rect        mouse_rect;

   Font*       font;
   Sim*        sim;
   Ship*       ship;
   Ship*       msg_ship;
   Text        current_sector;

   Menu*       active_menu;
   MenuView*   menu_view;

   static TacticalView* tac_view;
};

#endif TacticalView_h