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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
View class for Radio Communications HUD Overlay
*/
#ifndef TacticalView_h
#define TacticalView_h
#include "Types.h"
#include "View.h"
#include "Color.h"
#include "SimObject.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Font;
class Ship;
class RadioMessage;
class CameraView;
class Projector;
class HUDView;
class Menu;
class MenuItem;
class MenuView;
class GameScreen;
// +--------------------------------------------------------------------+
class TacticalView : public View,
public SimObserver
{
public:
TacticalView(Window* c, GameScreen* parent);
virtual ~TacticalView();
// Operations:
virtual void Refresh();
virtual void OnWindowMove();
virtual void ExecFrame();
virtual void UseProjector(Projector* p);
virtual void DoMouseFrame();
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const;
static void SetColor(Color c);
static void Initialize();
static void Close();
static TacticalView* GetInstance() { return tac_view; }
protected:
virtual bool SelectAt(int x, int y);
virtual bool SelectRect(const Rect& r);
virtual Ship* WillSelectAt(int x, int y);
virtual void SetHelm(bool approach);
virtual void DrawMouseRect();
virtual void DrawSelection(Ship* seln);
virtual void DrawSelectionInfo(Ship* seln);
virtual void DrawSelectionList(ListIter<Ship> seln);
virtual void BuildMenu();
virtual void DrawMenu();
virtual void ProcessMenuItem(int action);
virtual void DrawMove();
virtual void SendMove();
virtual bool GetMouseLoc3D();
virtual void DrawAction();
virtual void SendAction();
GameScreen* gamescreen;
CameraView* camview;
Projector* projector;
int width, height;
double xcenter, ycenter;
int shift_down;
int mouse_down;
int right_down;
int show_move;
int show_action;
Point move_loc;
double base_alt;
double move_alt;
POINT mouse_action;
POINT mouse_start;
Rect mouse_rect;
Font* font;
Sim* sim;
Ship* ship;
Ship* msg_ship;
Text current_sector;
Menu* active_menu;
MenuView* menu_view;
static TacticalView* tac_view;
};
#endif // TacticalView_h
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