summaryrefslogtreecommitdiffhomepage
path: root/Stars45/TacRefDlg.h
blob: a0be9750f21f402a777fd66f66671bdf878b29ee (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         TacRefDlg.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Briefing Dialog Active Window class
*/

#ifndef TacRefDlg_h
#define TacRefDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "CameraView.h"
#include "ImgView.h"
#include "Scene.h"
#include "Font.h"
#include "Text.h"
#include "ListBox.h"
#include "RichTextBox.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class ShipDesign;
class WeaponDesign;

// +--------------------------------------------------------------------+

class TacRefDlg : public FormWindow
{
public:
   enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS };

   TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr);
   virtual ~TacRefDlg();

   virtual void      RegisterControls();
   virtual void      ExecFrame();
   virtual void      Show();

   // Operations:
   virtual void      OnClose(AWEvent* event);
   virtual void      OnMode(AWEvent* event);
   virtual void      OnSelect(AWEvent* event);
   virtual void      OnCamRButtonDown(AWEvent* event);
   virtual void      OnCamRButtonUp(AWEvent* event);
   virtual void      OnCamMove(AWEvent* event);
   virtual void      OnCamZoom(AWEvent* event);

protected:
   virtual void      SelectShip(const ShipDesign* dsn);
   virtual void      SelectWeapon(const WeaponDesign* dsn);

   virtual void      UpdateZoom(double r);
   virtual void      UpdateAzimuth(double a);
   virtual void      UpdateElevation(double e);
   virtual void      UpdateCamera();
   virtual bool      SetCaptureBeauty();
   virtual bool      ReleaseCaptureBeauty();

   MenuScreen*       manager;
   ActiveWindow*     beauty;
   ListBox*          lst_designs;
   ActiveWindow*     txt_caption;
   RichTextBox*      txt_stats;
   RichTextBox*      txt_description;
   Button*           btn_ships;
   Button*           btn_weaps;
   Button*           btn_close;

   ImgView*          imgview;
   CameraView*       camview;
   Scene             scene;
   Camera            cam;

   int               mode;
   double            radius;
   double            cam_zoom;
   double            cam_az;
   double            cam_el;
   int               mouse_x;
   int               mouse_y;
   bool              update_scene;
   bool              captured;

   int               ship_index;
   int               weap_index;
};

#endif TacRefDlg_h