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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: TacRefDlg.h
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Briefing Dialog Active Window class
*/
#ifndef TacRefDlg_h
#define TacRefDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "CameraView.h"
#include "ImgView.h"
#include "Scene.h"
#include "Font.h"
#include "Text.h"
#include "ListBox.h"
#include "RichTextBox.h"
// +--------------------------------------------------------------------+
class MenuScreen;
class ShipDesign;
class WeaponDesign;
// +--------------------------------------------------------------------+
class TacRefDlg : public FormWindow
{
public:
enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS };
TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr);
virtual ~TacRefDlg();
virtual void RegisterControls();
virtual void ExecFrame();
virtual void Show();
// Operations:
virtual void OnClose(AWEvent* event);
virtual void OnMode(AWEvent* event);
virtual void OnSelect(AWEvent* event);
virtual void OnCamRButtonDown(AWEvent* event);
virtual void OnCamRButtonUp(AWEvent* event);
virtual void OnCamMove(AWEvent* event);
virtual void OnCamZoom(AWEvent* event);
protected:
virtual void SelectShip(const ShipDesign* dsn);
virtual void SelectWeapon(const WeaponDesign* dsn);
virtual void UpdateZoom(double r);
virtual void UpdateAzimuth(double a);
virtual void UpdateElevation(double e);
virtual void UpdateCamera();
virtual bool SetCaptureBeauty();
virtual bool ReleaseCaptureBeauty();
MenuScreen* manager;
ActiveWindow* beauty;
ListBox* lst_designs;
ActiveWindow* txt_caption;
RichTextBox* txt_stats;
RichTextBox* txt_description;
Button* btn_ships;
Button* btn_weaps;
Button* btn_close;
ImgView* imgview;
CameraView* camview;
Scene scene;
Camera cam;
int mode;
double radius;
double cam_zoom;
double cam_az;
double cam_el;
int mouse_x;
int mouse_y;
bool update_scene;
bool captured;
int ship_index;
int weap_index;
};
#endif TacRefDlg_h
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