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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Briefing Dialog Active Window class
*/

#ifndef TacRefDlg_h
#define TacRefDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "CameraView.h"
#include "ImgView.h"
#include "Scene.h"
#include "Font.h"
#include "Text.h"
#include "ListBox.h"
#include "RichTextBox.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class ShipDesign;
class WeaponDesign;

// +--------------------------------------------------------------------+

class TacRefDlg : public FormWindow
{
public:
    enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS };

    TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr);
    virtual ~TacRefDlg();

    virtual void      RegisterControls();
    virtual void      ExecFrame();
    virtual void      Show();

    // Operations:
    virtual void      OnClose(AWEvent* event);
    virtual void      OnMode(AWEvent* event);
    virtual void      OnSelect(AWEvent* event);
    virtual void      OnCamRButtonDown(AWEvent* event);
    virtual void      OnCamRButtonUp(AWEvent* event);
    virtual void      OnCamMove(AWEvent* event);
    virtual void      OnCamZoom(AWEvent* event);

protected:
    virtual void      SelectShip(const ShipDesign* dsn);
    virtual void      SelectWeapon(const WeaponDesign* dsn);

    virtual void      UpdateZoom(double r);
    virtual void      UpdateAzimuth(double a);
    virtual void      UpdateElevation(double e);
    virtual void      UpdateCamera();
    virtual bool      SetCaptureBeauty();
    virtual bool      ReleaseCaptureBeauty();

    MenuScreen*       manager;
    ActiveWindow*     beauty;
    ListBox*          lst_designs;
    ActiveWindow*     txt_caption;
    RichTextBox*      txt_stats;
    RichTextBox*      txt_description;
    Button*           btn_ships;
    Button*           btn_weaps;
    Button*           btn_close;

    ImgView*          imgview;
    CameraView*       camview;
    Scene             scene;
    Camera            cam;

    int               mode;
    double            radius;
    double            cam_zoom;
    double            cam_az;
    double            cam_el;
    int               mouse_x;
    int               mouse_y;
    bool              update_scene;
    bool              captured;

    int               ship_index;
    int               weap_index;
};

#endif  // TacRefDlg_h