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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         TacRefDlg.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Mission Briefing Dialog Active Window class
*/

#ifndef TacRefDlg_h
#define TacRefDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "CameraView.h"
#include "ImgView.h"
#include "Scene.h"
#include "Font.h"
#include "Text.h"
#include "ListBox.h"
#include "RichTextBox.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class ShipDesign;
class WeaponDesign;

// +--------------------------------------------------------------------+

class TacRefDlg : public FormWindow
{
public:
	enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS };

	TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr);
	virtual ~TacRefDlg();

	virtual void      RegisterControls();
	virtual void      ExecFrame();
	virtual void      Show();

	// Operations:
	virtual void      OnClose(AWEvent* event);
	virtual void      OnMode(AWEvent* event);
	virtual void      OnSelect(AWEvent* event);
	virtual void      OnCamRButtonDown(AWEvent* event);
	virtual void      OnCamRButtonUp(AWEvent* event);
	virtual void      OnCamMove(AWEvent* event);
	virtual void      OnCamZoom(AWEvent* event);

protected:
	virtual void      SelectShip(const ShipDesign* dsn);
	virtual void      SelectWeapon(const WeaponDesign* dsn);

	virtual void      UpdateZoom(double r);
	virtual void      UpdateAzimuth(double a);
	virtual void      UpdateElevation(double e);
	virtual void      UpdateCamera();
	virtual bool      SetCaptureBeauty();
	virtual bool      ReleaseCaptureBeauty();

	MenuScreen*       manager;
	ActiveWindow*     beauty;
	ListBox*          lst_designs;
	ActiveWindow*     txt_caption;
	RichTextBox*      txt_stats;
	RichTextBox*      txt_description;
	Button*           btn_ships;
	Button*           btn_weaps;
	Button*           btn_close;

	ImgView*          imgview;
	CameraView*       camview;
	Scene             scene;
	Camera            cam;

	int               mode;
	double            radius;
	double            cam_zoom;
	double            cam_az;
	double            cam_el;
	int               mouse_x;
	int               mouse_y;
	bool              update_scene;
	bool              captured;

	int               ship_index;
	int               weap_index;
};

#endif TacRefDlg_h