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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         StarshipTacticalAI.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Starship-specific mid-level (tactical) AI
*/

#ifndef StarshipTacticalAI_h
#define StarshipTacticalAI_h

#include "Types.h"
#include "TacticalAI.h"

// +--------------------------------------------------------------------+

class StarshipTacticalAI : public TacticalAI
{
public:
	StarshipTacticalAI(ShipAI* ai);
	virtual ~StarshipTacticalAI();

	virtual void      ExecFrame(double seconds);

protected:
	virtual void      FindThreat();
	virtual void      FindSupport();

	virtual void      CheckBugOut(Ship* c_ship, double range);

	DWORD             THREAT_REACTION_TIME;
	int               ai_level;
	double            drop_time;
	double            initial_integrity;
	bool              bugout;
};

// +--------------------------------------------------------------------+

#endif StarshipTacticalAI_h