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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         FighterAI.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Starship (low-level) Artifical Intelligence class
*/

#ifndef StarshipAI_h
#define StarshipAI_h

#include "Types.h"
#include "ShipAI.h"

// +--------------------------------------------------------------------+

class StarshipAI : public ShipAI
{
public:
	StarshipAI(SimObject* s);
	virtual ~StarshipAI();

	// convert the goal point from world to local coords:
	virtual void      FindObjective();

protected:
	// accumulate behaviors:
	virtual void      Navigator();
	virtual Steer     SeekTarget();
	virtual Steer     AvoidCollision();

	// steering functions:
	virtual Steer     Seek(const Point& point);
	virtual Steer     Flee(const Point& point);
	virtual Steer     Avoid(const Point& point, float radius);

	virtual Point     Transform(const Point& pt);

	// fire on target if appropriate:
	virtual void      FireControl();
	virtual void      HelmControl();
	virtual void      ThrottleControl();

	System*           SelectSubtarget();
	bool              AssessTargetPointDefense();

	DWORD             sub_select_time;
	DWORD             point_defense_time;
	System*           subtarget;
	bool              tgt_point_defense;
};

// +--------------------------------------------------------------------+

#endif StarshipAI_h