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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Stars.exe
    FILE:         Starshatter.h
    AUTHOR:       John DiCamillo

*/

#ifndef Starshatter_h
#define Starshatter_h

#include "Types.h"
#include "Game.h"
#include "Bitmap.h"
#include "KeyMap.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Campaign;
class MenuScreen;
class CmpnScreen;
class PlanScreen;
class LoadScreen;
class GameScreen;
class Ship;
class Sim;
class FadeView;
class CameraDirector;
class MultiController;
class MouseController;
class MusicDirector;
class DataLoader;
class Font;
class TrackIR;
class Mission;

class NetServer;
class NetLobby;

// +--------------------------------------------------------------------+

class Starshatter : public Game
{
public:
    Starshatter();
    virtual ~Starshatter();

    virtual bool      Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
    virtual bool      InitGame();
    virtual bool      ChangeVideo();
    virtual void      GameState();
    virtual void      Exit();
    virtual bool      OnHelp();

    enum MODE   {     MENU_MODE,  // main menu
        CLOD_MODE,  // loading campaign
        CMPN_MODE,  // operational command for dynamic campaign
        PREP_MODE,  // loading mission info for planning
        PLAN_MODE,  // mission briefing
        LOAD_MODE,  // loading mission into simulator
        PLAY_MODE,  // active simulation
        EXIT_MODE   // shutting down
    };

    enum LOBBY  {     NET_LOBBY_CLIENT,
        NET_LOBBY_SERVER
    };

    int       GetGameMode()       { return game_mode; }
    void      SetGameMode(int mode);
    void      RequestChangeVideo();
    void      LoadVideoConfig(const char* filename);
    void      SaveVideoConfig(const char* filename);
    void      SetupSplash();
    void      SetupMenuScreen();
    void      SetupCmpnScreen();
    void      SetupPlanScreen();
    void      SetupLoadScreen();
    void      SetupGameScreen();
    void      OpenTacticalReference();
    void      CreateWorld();
    int       KeyDown(int action) const;

    void      PlayerCam(int mode);
    void      ViewSelection();

    void      MapKeys();
    static  void      MapKeys(KeyMap* mapping, int nkeys);
    static  void      MapKey(int act, int key, int alt=0);

    void      SetTestMode(int t)   { test_mode = t;        }

    static Starshatter*  GetInstance()     { return instance;      }

    int               GetScreenWidth();
    int               GetScreenHeight();

    // graphic options:
    int               LensFlare()          { return lens_flare;    }
    int               Corona()             { return corona;        }
    int               Nebula()             { return nebula;        }
    int               Dust()               { return dust;          }

    KeyMap&           GetKeyMap()          { return keycfg;        }

    int               GetLoadProgress()    { return load_progress; }
    const char*       GetLoadActivity()    { return load_activity; }

    void              InvalidateTextureCache();

    int               GetChatMode() const  { return chat_mode;        }
    void              SetChatMode(int c);
    const char*       GetChatText() const  { return chat_text.data(); }

    void              StopNetGame();

    int               GetLobbyMode();
    void              SetLobbyMode(int mode = NET_LOBBY_CLIENT);
    void              StartLobby();
    void              StopLobby();

    void              ExecCutscene(const char* msn_file, const char* path);
    void              BeginCutscene();
    void              EndCutscene();
    bool              InCutscene()         const { return cutscene > 0; }
    Mission*          GetCutsceneMission() const;
    const char*       GetSubtitles()       const;
    void              EndMission();

    void              StartOrResumeGame();

    static bool       UseFileSystem();

protected:
    virtual void      DoMenuScreenFrame();
    virtual void      DoCmpnScreenFrame();
    virtual void      DoPlanScreenFrame();
    virtual void      DoLoadScreenFrame();
    virtual void      DoGameScreenFrame();
    virtual void      DoMouseFrame();

    virtual void      DoChatMode();
    virtual void      DoGameKeys();

    virtual bool      GameLoop();
    virtual void      UpdateWorld();
    virtual void      InstantiateMission();
    virtual bool      ResizeVideo();
    virtual void      InitMouse();

    static Starshatter*     instance;
    Window*                 gamewin;
    MenuScreen*             menuscreen;
    LoadScreen*             loadscreen;
    PlanScreen*             planscreen;
    GameScreen*             gamescreen;
    CmpnScreen*             cmpnscreen;

    FadeView*               splash;
    int                     splash_index;
    Bitmap                  splash_image;
    MultiController*        input;
    MouseController*        mouse_input;
    TrackIR*                head_tracker;
    DataLoader*             loader;

    Ship*                   player_ship;
    CameraDirector*         cam_dir;
    MusicDirector*          music_dir;

    Font*                   HUDfont;
    Font*                   GUIfont;
    Font*                   GUI_small_font;
    Font*                   terminal;
    Font*                   verdana;
    Font*                   title_font;
    Font*                   limerick18;
    Font*                   limerick12;
    Font*                   ocrb;

    DWORD                   time_mark;
    DWORD                   minutes;

    double                  field_of_view;
    double                  orig_fov;

    static int              keymap[256];
    static int              keyalt[256];
    KeyMap                  keycfg;

    bool                    tactical;
    bool                    spinning;
    int                     mouse_x;
    int                     mouse_y;
    int                     mouse_dx;
    int                     mouse_dy;

    int                     game_mode;
    int                     test_mode;
    int                     req_change_video;
    int                     video_changed;

    int                     lens_flare;
    int                     corona;
    int                     nebula;
    int                     dust;

    double                  exit_time;

    int                     load_step;
    int                     load_progress;
    Text                    load_activity;
    int                     catalog_index;

    int                     cutscene;
    int                     lobby_mode;
    NetLobby*               net_lobby;
    int                     chat_mode;
    Text                    chat_text;
};

#endif  // Starshatter_h