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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
*/
#ifndef Starshatter_h
#define Starshatter_h
#include "Types.h"
#include "GameWinDX9.h"
#include "Bitmap.h"
#include "KeyMap.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Campaign;
class MenuScreen;
class CmpnScreen;
class PlanScreen;
class LoadScreen;
class GameScreen;
class Ship;
class Sim;
class FadeView;
class CameraDirector;
class MultiController;
class MouseController;
class MusicDirector;
class DataLoader;
class Font;
class TrackIR;
class Mission;
class NetServer;
class NetLobby;
// +--------------------------------------------------------------------+
class Starshatter : public GameWinDX9
{
public:
Starshatter();
virtual ~Starshatter();
virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
virtual bool InitGame();
virtual bool ChangeVideo();
virtual void GameState();
virtual void Exit();
virtual bool OnHelp();
enum MODE { MENU_MODE, // main menu
CLOD_MODE, // loading campaign
CMPN_MODE, // operational command for dynamic campaign
PREP_MODE, // loading mission info for planning
PLAN_MODE, // mission briefing
LOAD_MODE, // loading mission into simulator
PLAY_MODE, // active simulation
EXIT_MODE // shutting down
};
enum LOBBY { NET_LOBBY_CLIENT,
NET_LOBBY_SERVER
};
int GetGameMode() { return game_mode; }
void SetGameMode(int mode);
void RequestChangeVideo();
void LoadVideoConfig(const char* filename);
void SaveVideoConfig(const char* filename);
void SetupSplash();
void SetupMenuScreen();
void SetupCmpnScreen();
void SetupPlanScreen();
void SetupLoadScreen();
void SetupGameScreen();
void OpenTacticalReference();
void CreateWorld();
int KeyDown(int action) const;
void PlayerCam(int mode);
void ViewSelection();
void MapKeys();
static void MapKeys(KeyMap* mapping, int nkeys);
static void MapKey(int act, int key, int alt=0);
void SetTestMode(int t) { test_mode = t; }
static Starshatter* GetInstance() { return instance; }
// graphic options:
int LensFlare() { return lens_flare; }
int Corona() { return corona; }
int Nebula() { return nebula; }
int Dust() { return dust; }
KeyMap& GetKeyMap() { return keycfg; }
int GetLoadProgress() { return load_progress; }
const char* GetLoadActivity() { return load_activity; }
int GetChatMode() const { return chat_mode; }
void SetChatMode(int c);
const char* GetChatText() const { return chat_text.data(); }
void StopNetGame();
int GetLobbyMode();
void SetLobbyMode(int mode = NET_LOBBY_CLIENT);
void StartLobby();
void StopLobby();
void ExecCutscene(const char* msn_file, const char* path);
void BeginCutscene();
void EndCutscene();
bool InCutscene() const { return cutscene > 0; }
Mission* GetCutsceneMission() const;
const char* GetSubtitles() const;
void EndMission();
void StartOrResumeGame();
static bool UseFileSystem();
protected:
virtual void DoMenuScreenFrame();
virtual void DoCmpnScreenFrame();
virtual void DoPlanScreenFrame();
virtual void DoLoadScreenFrame();
virtual void DoGameScreenFrame();
virtual void DoMouseFrame();
virtual void DoChatMode();
virtual void DoGameKeys();
virtual bool GameLoop();
virtual void UpdateWorld();
virtual void InstantiateMission();
virtual bool ResizeVideo();
virtual void InitMouse();
static Starshatter* instance;
Window* gamewin;
MenuScreen* menuscreen;
LoadScreen* loadscreen;
PlanScreen* planscreen;
GameScreen* gamescreen;
CmpnScreen* cmpnscreen;
FadeView* splash;
int splash_index;
Bitmap splash_image;
MultiController* input;
MouseController* mouse_input;
TrackIR* head_tracker;
DataLoader* loader;
Ship* player_ship;
CameraDirector* cam_dir;
MusicDirector* music_dir;
Font* HUDfont;
Font* GUIfont;
Font* GUI_small_font;
Font* terminal;
Font* verdana;
Font* title_font;
Font* limerick18;
Font* limerick12;
Font* ocrb;
DWORD time_mark;
DWORD minutes;
double field_of_view;
double orig_fov;
static int keymap[256];
static int keyalt[256];
KeyMap keycfg;
bool tactical;
bool spinning;
int mouse_x;
int mouse_y;
int mouse_dx;
int mouse_dy;
int game_mode;
int test_mode;
int req_change_video;
int video_changed;
int lens_flare;
int corona;
int nebula;
int dust;
double exit_time;
int load_step;
int load_progress;
Text load_activity;
int catalog_index;
int cutscene;
int lobby_mode;
NetLobby* net_lobby;
int chat_mode;
Text chat_text;
};
#endif // Starshatter_h
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