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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars
	FILE:         StarServer.h
	AUTHOR:       John DiCamillo

*/

#ifndef StarServer_h
#define StarServer_h

#include "Types.h"
#include "Game.h"
#include "Bitmap.h"
#include "KeyMap.h"

// +--------------------------------------------------------------------+

class Campaign;
class Ship;
class Sim;
class FadeView;
class CameraDirector;
class MultiController;
class MouseController;
class DataLoader;

class NetServer;
class NetLobbyServer;

// +--------------------------------------------------------------------+

class StarServer : public Game
{
public:
	StarServer();
	virtual ~StarServer();

	virtual bool      Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
	virtual bool      InitGame();
	virtual void      GameState();
	virtual bool      OnPaint();

	enum MODE {       MENU_MODE,  // main menu
		LOAD_MODE,  // loading mission into simulator
		PLAY_MODE   // active simulation
	};

	int       GetGameMode()       { return game_mode; }
	void      SetGameMode(int mode);
	void      SetNextMission(const char* script);

	void      CreateWorld();
	void      Shutdown(bool restart=false);

	static StarServer*   GetInstance()     { return instance; }


protected:
	virtual bool      GameLoop();
	virtual void      UpdateWorld();
	virtual void      InstantiateMission();

	static StarServer*      instance;
	NetServer*              admin_server;
	NetLobbyServer*         lobby_server;
	DataLoader*             loader;

	int                     game_mode;
	DWORD                   time_mark;
	DWORD                   minutes;
};

#endif StarServer_h