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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    DirectSound3D Audio Output and Buffer classes
*/

#ifndef SoundD3D_h
#define SoundD3D_h

//#define DIRECT_SOUND_3D
#include "SoundCard.h"
#include "Sound.h"
#include "Camera.h"
#include "ThreadSync.h"
#include <stdio.h>
#include <dsound.h>
#include "vorbis/vorbisfile.h"

// +--------------------------------------------------------------------+

class SoundD3D;
class SoundCardD3D;

// +--------------------------------------------------------------------+
// Sound Implementation for DirectSound and DirectSound3D

class SoundD3D : public Sound
{
public:
    static const char* TYPENAME() { return "SoundD3D"; }

    SoundD3D(LPDIRECTSOUND card, DWORD flags, LPWAVEFORMATEX format);
    SoundD3D(LPDIRECTSOUND card, DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data);
    virtual ~SoundD3D();

    virtual void      Update();

    virtual HRESULT   StreamFile(const char* name, DWORD offset);
    virtual HRESULT   Load(DWORD bytes, BYTE* data);
    virtual HRESULT   Play();
    virtual HRESULT   Rewind();
    virtual HRESULT   Pause();
    virtual HRESULT   Stop();

    virtual Sound*    Duplicate();

    // (only for streamed sounds)
    virtual double    GetTotalTime()     const   { return total_time; }
    virtual double    GetTimeRemaining() const;
    virtual double    GetTimeElapsed()   const;

    // (only used for localized sounds)
    virtual void      SetVolume(long v);
    virtual long      GetPan() const;
    virtual void      SetPan(long p);
    virtual void      SetLocation(const Vec3& l);
    virtual void      SetVelocity(const Vec3& v);

    virtual float     GetMinDistance() const;
    virtual void      SetMinDistance(float f);
    virtual float     GetMaxDistance() const;
    virtual void      SetMaxDistance(float f);


protected:
    void      Localize();
    HRESULT   AllocateBuffer(DWORD bytes);
    HRESULT   StreamOggFile();

    void      StreamBlock();
    void      StreamOggBlock();
    void      RewindStream();
    void      RewindOggStream();

    LPDIRECTSOUND              soundcard;
    WAVEFORMATEX               wfex;
    DSBUFFERDESC               dsbd;
    LPDIRECTSOUNDBUFFER        buffer;

    DWORD                      data_len;
    LPBYTE                     data;

#ifdef DIRECT_SOUND_3D
    LPDIRECTSOUND3DBUFFER      sound3d;
#endif

    float                      min_dist;
    float                      max_dist;

    // STREAMED SOUND SUPPORT:
    FILE*             stream;
    DWORD             stream_left;
    double            total_time;
    DWORD             min_safety;
    DWORD             read_size;
    BYTE*             transfer;
    DWORD             w, r;
    DWORD             stream_offset;
    bool              eos_written;
    BYTE              eos_latch;
    bool              moved;

    ThreadSync        sync;
    OggVorbis_File*   ov_file;
};

// +--------------------------------------------------------------------+
// Sound Card Implementation for DS and DS3D

class SoundCardD3D : public SoundCard
{
    friend class SoundD3D;

public:
    static const char* TYPENAME() { return "SoundCardD3D"; }

    SoundCardD3D(HWND hwnd);
    virtual ~SoundCardD3D();

    // Format of the sound card's primary buffer:
    virtual bool   GetFormat(LPWAVEFORMATEX format);
    virtual bool   SetFormat(LPWAVEFORMATEX format);
    virtual bool   SetFormat(int bits, int channels, int hertz);

    virtual void   ShowFormat();

    // Get a blank, writable sound buffer:
    virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format);

    // Create a sound resource:
    virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data);

    virtual void   SetListener(const Camera& cam, const Vec3& vel);
    virtual bool   Pause();
    virtual bool   Resume();
    virtual bool   StopSoundEffects();

protected:
    LPDIRECTSOUND              soundcard;
    LPDIRECTSOUNDBUFFER        primary;

#ifdef DIRECT_SOUND_3D
    LPDIRECTSOUND3DLISTENER    listener;
#else
    Camera                     listener;
    Vec3                       velocity;
#endif

    WAVEFORMATEX               wfex;
    DSBUFFERDESC               dsbd;
};

#endif  // SoundD3D_h