1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: Sky.h
AUTHOR: John DiCamillo
OVERVIEW
========
Celestial sphere, stars, planets, space dust...
*/
#ifndef Sky_h
#define Sky_h
#include "Types.h"
#include "Solid.h"
#include "Bitmap.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class StarSystem;
// +--------------------------------------------------------------------+
class Stars : public Graphic
{
public:
Stars(int nstars);
virtual ~Stars();
virtual void Illuminate(double scale);
virtual void Render(Video* video, DWORD flags);
protected:
VertexSet* vset;
Color* colors;
};
// +--------------------------------------------------------------------+
class Dust : public Graphic
{
public:
Dust(int ndust, bool bright=false);
virtual ~Dust();
virtual void Render(Video* video, DWORD flags);
virtual void Reset(const Point& ref);
virtual void ExecFrame(double factor, const Point& ref);
virtual void Hide();
virtual void Show();
protected:
bool really_hidden;
bool bright;
VertexSet* vset;
};
// +--------------------------------------------------------------------+
class PlanetRep : public Solid
{
public:
PlanetRep(const char* img_west, const char* img_glow,
double rad, const Vec3& pos, double tscale = 1,
const char* rngname=0, double minrad = 0, double maxrad = 0,
Color atmos = Color::Black, const char* img_gloss=0);
virtual ~PlanetRep();
virtual Color Atmosphere() const { return atmosphere; }
virtual void SetAtmosphere(Color a) { atmosphere = a; }
virtual void SetDaytime(bool d);
virtual void SetStarSystem(StarSystem* system);
virtual void Render(Video* video, DWORD flags);
virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
bool treat_translucent_polys_as_solid=true);
protected:
void CreateSphere(double radius, int nrings, int nsections,
double minrad, double maxrad, int rsections,
double tscale);
Material* mtl_surf;
Material* mtl_limb;
Material* mtl_ring;
int has_ring;
int ring_verts;
int ring_polys;
double ring_rad;
double body_rad;
Color atmosphere;
bool daytime;
StarSystem* star_system;
};
#endif Sky_h
|