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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: SimObject.h
AUTHOR: John DiCamillo
OVERVIEW
========
Simulation Object and Observer classes
*/
#ifndef SimObject_h
#define SimObject_h
#include "Types.h"
#include "Physical.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Sim;
class SimRegion;
class SimObject;
class SimObserver;
class Scene;
// +--------------------------------------------------------------------+
class SimObject : public Physical
{
friend class SimRegion;
public:
static const char* TYPENAME() { return "SimObject"; }
enum TYPES {
SIM_SHIP=100,
SIM_SHOT,
SIM_DRONE,
SIM_EXPLOSION,
SIM_DEBRIS,
SIM_ASTEROID
};
SimObject() : region(0), objid(0), active(0), notifying(0) { }
SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { }
virtual ~SimObject();
virtual SimRegion* GetRegion() const { return region; }
virtual void SetRegion(SimRegion* rgn) { region = rgn; }
virtual void Notify();
virtual void Register(SimObserver* obs);
virtual void Unregister(SimObserver* obs);
virtual void Activate(Scene& scene);
virtual void Deactivate(Scene& scene);
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD id) { objid = id; }
virtual bool IsHostileTo(const SimObject* o)
const { return false; }
protected:
SimRegion* region;
List<SimObserver> observers;
DWORD objid;
bool active;
bool notifying;
};
// +--------------------------------------------------------------------+
class SimObserver
{
public:
static const char* TYPENAME() { return "SimObserver"; }
virtual ~SimObserver();
int operator == (const SimObserver& o) const { return this == &o; }
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const;
virtual void Observe(SimObject* obj);
virtual void Ignore(SimObject* obj);
protected:
List<SimObject> observe_list;
};
#endif SimObject_h
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