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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         SimObject.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Simulation Object and Observer classes
*/

#ifndef SimObject_h
#define SimObject_h

#include "Types.h"
#include "Physical.h"
#include "List.h"

// +--------------------------------------------------------------------+

class Sim;
class SimRegion;
class SimObject;
class SimObserver;
class Scene;

// +--------------------------------------------------------------------+

class SimObject : public Physical
{
	friend class SimRegion;

public:
	static const char* TYPENAME() { return "SimObject"; }

	enum TYPES { 
		SIM_SHIP=100,
		SIM_SHOT,
		SIM_DRONE,
		SIM_EXPLOSION,
		SIM_DEBRIS,
		SIM_ASTEROID
	};

	SimObject()                        :                region(0), objid(0), active(0), notifying(0) { }
	SimObject(const char* n, int t=0)  : Physical(n,t), region(0), objid(0), active(0), notifying(0) { }
	virtual ~SimObject();

	virtual SimRegion*   GetRegion()                const { return region; }
	virtual void         SetRegion(SimRegion* rgn)        { region = rgn;  }

	virtual void         Notify();
	virtual void         Register(SimObserver* obs);
	virtual void         Unregister(SimObserver* obs);

	virtual void         Activate(Scene& scene);
	virtual void         Deactivate(Scene& scene);

	virtual DWORD        GetObjID()                 const { return objid;   }
	virtual void         SetObjID(DWORD id)               { objid = id;     }

	virtual bool         IsHostileTo(const SimObject* o)
	const { return false;   }

protected:
	SimRegion*           region;
	List<SimObserver>    observers;
	DWORD                objid;
	bool                 active;
	bool                 notifying;
};

// +--------------------------------------------------------------------+

class SimObserver
{
public:
	static const char* TYPENAME() { return "SimObserver"; }

	virtual ~SimObserver();

	int operator == (const SimObserver& o) const { return this == &o; }

	virtual bool         Update(SimObject* obj);
	virtual const char*  GetObserverName() const;

	virtual void         Observe(SimObject* obj);
	virtual void         Ignore(SimObject* obj);


protected:
	List<SimObject>      observe_list;
};

#endif SimObject_h