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/*  Project Starshatter 5.0
    Destroyer Studios LLC
    Copyright © 1997-2007. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         SimEvent.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Simulation Events for mission summary
*/

#include "MemDebug.h"
#include "SimEvent.h"
#include "Sim.h"
#include "Game.h"

// +====================================================================+

List<ShipStats>   records;

// +====================================================================+

SimEvent::SimEvent(int e, const char* t, const char* i)
   : event(e), count(0)
{
   Sim* sim = Sim::GetSim();
   if (sim) {
      time = (int) sim->MissionClock();
   }
   else {
      time = (int) (Game::GameTime()/1000);
   }

   SetTarget(t);
   SetInfo(i);
}

SimEvent::~SimEvent()
{
}

// +--------------------------------------------------------------------+

void
SimEvent::SetTime(int t)
{
   time = t;
}

void
SimEvent::SetTarget(const char* t)
{
   if (t && t[0])
      target = t;
}

void
SimEvent::SetInfo(const char* i)
{
   if (i && i[0])
      info = i;
}

void
SimEvent::SetCount(int c)
{
   count = c;
}

Text
SimEvent::GetEventDesc() const
{
   switch (event) {
   case LAUNCH:         return Game::GetText("sim.event.Launch");
   case DOCK:           return Game::GetText("sim.event.Dock");
   case LAND:           return Game::GetText("sim.event.Land");
   case EJECT:          return Game::GetText("sim.event.Eject");
   case CRASH:          return Game::GetText("sim.event.Crash");
   case COLLIDE:        return Game::GetText("sim.event.Collision With");
   case DESTROYED:      return Game::GetText("sim.event.Destroyed By");
   case MAKE_ORBIT:     return Game::GetText("sim.event.Make Orbit");
   case BREAK_ORBIT:    return Game::GetText("sim.event.Break Orbit");
   case QUANTUM_JUMP:   return Game::GetText("sim.event.Quantum Jump");
   case LAUNCH_SHIP:    return Game::GetText("sim.event.Launch Ship");
   case RECOVER_SHIP:   return Game::GetText("sim.event.Recover Ship");
   case FIRE_GUNS:      return Game::GetText("sim.event.Fire Guns");
   case FIRE_MISSILE:   return Game::GetText("sim.event.Fire Missile");
   case DROP_DECOY:     return Game::GetText("sim.event.Drop Decoy");
   case GUNS_KILL:      return Game::GetText("sim.event.Guns Kill");
   case MISSILE_KILL:   return Game::GetText("sim.event.Missile Kill");
   case LAUNCH_PROBE:   return Game::GetText("sim.event.Launch Probe");
   case SCAN_TARGET:    return Game::GetText("sim.event.Scan Target");
   default:             return Game::GetText("sim.event.no event");
   }
}

// +====================================================================+

ShipStats::ShipStats(const char* n, int i)
   : name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0),
     cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
     combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
{
   if (!n || !n[0])
      name = Game::GetText("[unknown]");
}

ShipStats::~ShipStats()
{
   events.destroy();
}

// +--------------------------------------------------------------------+

void
ShipStats::SetType(const char* t)
{
   if (t && t[0])
      type = t;
}

void
ShipStats::SetRole(const char* r)
{
   if (r && r[0])
      role = r;
}

void
ShipStats::SetRegion(const char* r)
{
   if (r && r[0])
      region = r;
}

void
ShipStats::SetCombatGroup(CombatGroup* g)
{
   combat_group = g;
}

void
ShipStats::SetCombatUnit(CombatUnit* u)
{
   combat_unit = u;
}

void
ShipStats::SetElementIndex(int n)
{
   elem_index = n;
}

void
ShipStats::SetPlayer(bool p)
{
   player = p;
}

// +--------------------------------------------------------------------+

void
ShipStats::Summarize()
{
   kill1 = 0;
   kill2 = 0;
   lost  = 0;
   coll  = 0;

   ListIter<SimEvent> iter = events;
   while (++iter) {
      SimEvent* event = iter.value();
      int       code  = event->GetEvent();

      if (code == SimEvent::GUNS_KILL)
         kill1++;

      else if (code == SimEvent::MISSILE_KILL)
         kill2++;

      else if (code == SimEvent::DESTROYED)
         lost++;

      else if (code == SimEvent::CRASH)
         coll++;

      else if (code == SimEvent::COLLIDE)
         coll++;
   }
}

// +--------------------------------------------------------------------+

SimEvent*
ShipStats::AddEvent(SimEvent* e)
{
   events.append(e);
   return e;
}

SimEvent*
ShipStats::AddEvent(int event, const char* tgt, const char* info)
{
   SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info);
   events.append(e);
   return e;
}

bool
ShipStats::HasEvent(int event)
{
   for (int i = 0; i < events.size(); i++)
      if (events[i]->GetEvent() == event)
         return true;

   return false;
}

// +--------------------------------------------------------------------+

void ShipStats::Initialize()  { records.destroy(); }
void ShipStats::Close()       { records.destroy(); }

// +--------------------------------------------------------------------+

int
ShipStats::NumStats()
{
   return records.size();
}

ShipStats*
ShipStats::GetStats(int i)
{
   if (i >= 0 && i < records.size())
      return records.at(i);

   return 0;
}

ShipStats*
ShipStats::Find(const char* name)
{
   if (name && name[0]) {
      ListIter<ShipStats> iter = records;
      while (++iter) {
         ShipStats* stats = iter.value();
         if (!strcmp(stats->GetName(), name))
            return stats;
      }

      ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name);
      records.append(stats);
      return stats;
   }

   return 0;
}