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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         ShipCtrl.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Starship (or space/ground station) class
*/

#ifndef ShipCtrl_h
#define ShipCtrl_h

#include "Types.h"
#include "SimObject.h"
#include "MotionController.h"
#include "Director.h"
#include "Geometry.h"

// +--------------------------------------------------------------------+

class Ship;
class ShipDesign;
class KeyMap;

// +--------------------------------------------------------------------+

class ShipCtrl : public Director
{
public:
	enum TYPE { DIR_TYPE = 1 };

	ShipCtrl(Ship* s, MotionController* m);

	virtual void      ExecFrame(double seconds);
	virtual int       Subframe()  const { return true; }
	virtual void      Launch();

	static  int       KeyDown(int action);
	static  int       Toggled(int action);

	virtual int       Type()      const { return DIR_TYPE; }

protected:
	Ship*             ship;
	MotionController* controller;

	bool              throttle_active;
	bool              launch_latch;
	bool              pickle_latch;
	bool              target_latch;
};

#endif ShipCtrl_h