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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    General Screen class - maintains and displays a list of windows
*/

#include "MemDebug.h"
#include "Screen.h"
#include "Bitmap.h"
#include "Color.h"
#include "Window.h"
#include "Mouse.h"
#include "Pcx.h"
#include "Video.h"

// +--------------------------------------------------------------------+

Screen::Screen(Video* v)
: width(0), height(0), video(v), clear(0), closed(0)
{
    if (video) {
        width  = video->Width();
        height = video->Height();
    }

    Mouse::Create(this);
}

Screen::~Screen()
{
    Mouse::Close();

    closed = 1;
    window_list.destroy();
}

// +--------------------------------------------------------------------+

bool
Screen::AddWindow(Window* c)
{
    if (!c || closed) return false;

    if (c->X() < 0) return false;
    if (c->Y() < 0) return false;
    if (c->X() + c->Width()  > Width())  return false;
    if (c->Y() + c->Height() > Height()) return false;

    if (!window_list.contains(c))
    window_list.append(c);

    return true;
}

bool
Screen::DelWindow(Window* c)
{
    if (!c || closed) return false;

    return window_list.remove(c) == c;
}

// +--------------------------------------------------------------------+

void
Screen::ClearAllFrames(bool clear_all)
{
    if (clear_all)
    clear = -1;
    else
    clear = 0;
}

void
Screen::ClearNextFrames(int num_frames)
{
    if (clear >= 0 && clear < num_frames)
    clear = num_frames;
}

// +--------------------------------------------------------------------+

bool
Screen::SetBackgroundColor(Color c)
{
    if (video)
    return video->SetBackgroundColor(c);
    else
    return false;
}

// +--------------------------------------------------------------------+

bool
Screen::Resize(int w, int h)
{
    // scale all root-level windows to new screen size:

    ListIter<Window> iter = window_list;
    while (++iter) {
        Window* win = iter.value();
        Rect tmprect = win->GetRect();

        double  w_x = tmprect.x / (double) width;
        double  w_y = tmprect.y / (double) height;
        double  w_w = tmprect.w / (double) width;
        double  w_h = tmprect.h / (double) height;

        Rect    r;

        r.x = (int) (w_x * w);
        r.y = (int) (w_y * h);
        r.w = (int) (w_w * w);
        r.h = (int) (w_h * h);

        win->MoveTo(r);
    }

    width  = w;
    height = h;

    return true;
}

// +--------------------------------------------------------------------+

bool
Screen::Refresh()
{
    if (clear && !video->ClearAll())
    return false;

    video->StartFrame();

    ListIter<Window> iter = window_list;
    while (++iter) {
        Window* win = iter.value();

        if (win->IsShown()) {
            win->Paint();
        }
    }

    Mouse::Paint();

    video->EndFrame();

    if (clear > 0) clear--;
    return true;
}