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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    View class for Radio Communications HUD Overlay
*/

#ifndef RadioView_h
#define RadioView_h

#include <mutex>

#include "Types.h"
#include "View.h"
#include "Color.h"
#include "SimObject.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Font;
class Element;
class Ship;
class RadioMessage;
class CameraView;
class HUDView;
class Menu;
class MenuItem;

// +--------------------------------------------------------------------+

class RadioView : public View,
public SimObserver
{
public:
    RadioView(Window* c);
    virtual ~RadioView();

    // Operations:
    virtual void      Refresh();
    virtual void      OnWindowMove();
    virtual void      ExecFrame();

    virtual Menu*     GetRadioMenu(Ship* ship);
    virtual bool      IsMenuShown();
    virtual void      ShowMenu();
    virtual void      CloseMenu();

    static void       Message(const char* msg);
    static void       ClearMessages();

    virtual bool         Update(SimObject* obj);
    virtual const char*  GetObserverName() const;

    static void       SetColor(Color c);

    static void       Initialize();
    static void       Close();

    static RadioView* GetInstance() { return radio_view; }

protected:
    void              SendRadioMessage(Ship* ship, MenuItem* item);

    int         width, height;
    double      xcenter, ycenter;

    Font*       font;
    Sim*        sim;
    Ship*       ship;
    Element*    dst_elem;

    enum { MAX_MSG=6 };
    Text        msg_text[MAX_MSG];
    double      msg_time[MAX_MSG];

    static RadioView* radio_view;
    static std::mutex sync;
};

#endif  // RadioView_h