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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    RadioTraffic maintains a history of all messages sent between ships
    in the simulation.  This class also handles displaying relevant
    traffic to the player.
*/

#ifndef RadioTraffic_h
#define RadioTraffic_h

#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"
#include "List.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Element;
class RadioMessage;
class Ship;
class SimObject;

// +--------------------------------------------------------------------+

class RadioTraffic
{
public:
    RadioTraffic();
    ~RadioTraffic();

    // accessors:
    static void          Initialize();
    static void          Close();

    static RadioTraffic* GetInstance()  { return radio_traffic; }

    static void          SendQuickMessage(Ship* ship, int msg);
    static void          Transmit(RadioMessage* msg);
    static void          DiscardMessages();
    static Text          TranslateVox(const char* phrase);

    void                 SendMessage(RadioMessage* msg);
    void                 DisplayMessage(RadioMessage* msg);


protected:
    List<RadioMessage>   traffic;

    static RadioTraffic* radio_traffic;
};

// +--------------------------------------------------------------------+

#endif  // RadioTraffic_h