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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    RadioMessage (radio comms) class declaration
*/

#ifndef RadioMessage_h
#define RadioMessage_h

#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"
#include "Instruction.h"
#include "List.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Element;
class Ship;
class SimObject;

// +--------------------------------------------------------------------+

class RadioMessage
{
public:
    enum  ACTION
    {
        NONE        = 0,

        DOCK_WITH   = Instruction::DOCK,
        RTB         = Instruction::RTB,
        QUANTUM_TO  = Instruction::NUM_ACTIONS,
        FARCAST_TO,

        // protocol:
        ACK,
        NACK,

        // target mgt:
        ATTACK,
        ESCORT,
        BRACKET,
        IDENTIFY,

        // combat mgt:
        COVER_ME,
        WEP_FREE,
        WEP_HOLD,
        FORM_UP,       // alias for wep_hold
        SAY_POSITION,

        // sensor mgt:
        LAUNCH_PROBE,
        GO_EMCON1,
        GO_EMCON2,
        GO_EMCON3,

        // formation mgt:
        GO_DIAMOND,
        GO_SPREAD,
        GO_BOX,
        GO_TRAIL,

        // mission mgt:
        MOVE_PATROL,
        SKIP_NAVPOINT,
        RESUME_MISSION,

        // misc announcements:
        CALL_ENGAGING,
        FOX_1,
        FOX_2,
        FOX_3,
        SPLASH_1,
        SPLASH_2,
        SPLASH_3,
        SPLASH_4,
        SPLASH_5,   // target destroyed
        SPLASH_6,   // enemy destroyed
        SPLASH_7,   // confirmed kill
        DISTRESS,
        BREAK_ORBIT,
        MAKE_ORBIT,
        QUANTUM_JUMP,

        // friendly fire:
        WARN_ACCIDENT,
        WARN_TARGETED,
        DECLARE_ROGUE,

        // support:
        PICTURE,
        REQUEST_PICTURE,
        REQUEST_SUPPORT,

        // traffic control:
        CALL_INBOUND,
        CALL_APPROACH,
        CALL_CLEARANCE,
        CALL_FINALS,
        CALL_WAVE_OFF,

        NUM_ACTIONS
    };

    RadioMessage(Ship*    dst, const Ship* sender, int action);
    RadioMessage(Element* dst, const Ship* sender, int action);
    RadioMessage(const RadioMessage& rm);
    virtual ~RadioMessage();

    // accessors:
    static const char*   ActionName(int a);

    const Ship*       Sender()          const { return sender;        }
    Ship*             DestinationShip() const { return dst_ship;      }
    Element*          DestinationElem() const { return dst_elem;      }
    int               Action()          const { return action;        }
    List<SimObject>&  TargetList()            { return target_list;   }
    const Point&      Location()        const { return location;      }
    const Text&       Info()            const { return info;          }
    int               Channel()         const { return channel;       }

    // mutators:
    void              SetDestinationShip(Ship* s)      { dst_ship = s;  }
    void              SetDestinationElem(Element* e)   { dst_elem = e;  }
    void              AddTarget(SimObject* s);
    void              SetLocation(const Point& l)      { location  = l; }
    void              SetInfo(Text msg)                { info = msg;    }
    void              SetChannel(int c)                { channel = c;   }

protected:
    const Ship*       sender;
    Ship*             dst_ship;
    Element*          dst_elem;
    int               action;
    List<SimObject>   target_list;
    Point             location;
    Text              info;
    int               channel;
};

// +--------------------------------------------------------------------+

#endif  // RadioMessage_h