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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Quantum Warp Out special effect class
*/
#ifndef QuantumFlash_h
#define QuantumFlash_h
#include "Types.h"
#include "Geometry.h"
#include "Graphic.h"
#include "Polygon.h"
#include "SimObject.h"
// +--------------------------------------------------------------------+
class QuantumFlash : public Graphic
{
public:
QuantumFlash();
virtual ~QuantumFlash();
// operations
virtual void Render(Video* video, DWORD flags);
// accessors / mutators
virtual void SetOrientation(const Matrix& o);
void SetDirection(const Point& v);
void SetEndPoints(const Point& from, const Point& to);
double Shade() const { return shade; }
void SetShade(double s);
protected:
void UpdateVerts(const Point& cam_pos);
double length;
double width;
double shade;
int npolys, nverts;
Material* mtl;
VertexSet* verts;
Poly* polys;
Matrix* beams;
Bitmap* texture;
Matrix orientation;
};
#endif // QuantumFlash_h
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