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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: Power.h
AUTHOR: John DiCamillo
OVERVIEW
========
Power generation and usage classes
*/
#ifndef Power_h
#define Power_h
#include "Types.h"
#include "System.h"
#include "List.h"
// +--------------------------------------------------------------------+
class PowerSource : public System
{
public:
enum SUBTYPE { BATTERY, AUX, FUSION };
PowerSource(SUBTYPE s, double max_output, double fuel_ratio=0);
PowerSource(const PowerSource& rhs);
virtual void ExecFrame(double seconds);
void AddClient(System* client);
void RemoveClient(System* client);
List<System>& Clients() { return clients; }
virtual int Charge() const;
virtual void SetFuelRange(double hours);
bool RouteChanged() const { return route_changed; }
void RouteScanned() { route_changed = false; }
// override from System:
virtual void SetPowerLevel(double level);
virtual void SetOverride(bool over);
// for power drain damage:
virtual void DrainPower(double to_level);
protected:
float max_output;
float fuel_ratio;
List<System> clients;
bool route_changed;
float requested_power_level;
};
#endif Power_h
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