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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Main Menu Dialog Active Window class
*/

#ifndef PlayerDlg_h
#define PlayerDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class Player;

// +--------------------------------------------------------------------+

class PlayerDlg : public FormWindow
{
public:
    PlayerDlg(Screen* s, FormDef& def, MenuScreen* mgr);
    virtual ~PlayerDlg();

    virtual void      RegisterControls();
    virtual void      Show();
    virtual void      ExecFrame();

    // Operations:
    virtual void      OnApply(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);
    virtual void      OnSelectPlayer(AWEvent* event);
    virtual void      OnAdd(AWEvent* event);
    virtual void      OnDel(AWEvent* event);
    virtual void      OnDelConfirm(AWEvent* event);
    virtual void      OnRank(AWEvent* event);
    virtual void      OnMedal(AWEvent* event);

    virtual void      UpdatePlayer();
    virtual void      ShowPlayer();

protected:
    MenuScreen*       manager;

    ListBox*          lst_roster;
    Button*           btn_add;
    Button*           btn_del;

    EditBox*          txt_name;
    EditBox*          txt_password;
    EditBox*          txt_squadron;
    EditBox*          txt_signature;

    EditBox*          txt_chat[10];

    ActiveWindow*     lbl_createdate;
    ActiveWindow*     lbl_rank;
    ActiveWindow*     lbl_flighttime;
    ActiveWindow*     lbl_missions;
    ActiveWindow*     lbl_kills;
    ActiveWindow*     lbl_losses;
    ActiveWindow*     lbl_points;
    ImageBox*         img_rank;
    ImageBox*         img_medals[15];
    int               medals[15];

    Button*           apply;
    Button*           cancel;
};

#endif  // PlayerDlg_h