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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: Particles.h
AUTHOR: John DiCamillo
OVERVIEW
========
Particle burst class
*/
#ifndef Particles_h
#define Particles_h
#include "Types.h"
#include "Geometry.h"
#include "Graphic.h"
#include "Sprite.h"
// +--------------------------------------------------------------------+
class Particles : public Graphic
{
public:
Particles(Bitmap* bitmap,
int np,
const Vec3& base_loc,
const Vec3& vel,
float base_speed = 500.0f,
float drag = 1.0f,
float scale = 1.0f,
float bloom = 0.0f,
float decay = 100.0f,
float release = 1.0f,
bool cont = false,
bool trail = true,
bool rise = false,
int blend = 3,
int nframes = 1);
virtual ~Particles();
virtual void Render(Video* video, DWORD flags);
virtual void ExecFrame(double seconds);
virtual void TranslateBy(const Point& ref) { offset = ref; loc = loc - ref; }
virtual bool CheckVisibility(Projector& projector);
virtual bool IsEmitting() const { return emitting; }
virtual void StopEmitting() { emitting = false; }
protected:
int nparts;
int nverts;
int blend;
bool continuous;
bool trailing;
bool rising;
bool emitting;
float base_speed;
float max_speed;
float drag;
float release_rate;
float decay;
float min_scale;
float max_scale;
float extra;
Point ref_loc;
Point offset;
Point* velocity;
Point* part_loc;
Point* release;
float* timestamp;
float* intensity;
float* scale;
float* angle;
BYTE* frame;
Sprite* point_sprite;
};
#endif // Particles_h
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