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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Stars.exe
    FILE:         NetUser.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    This class represents a user connecting to the multiplayer lobby
*/


#ifndef NetUser_h
#define NetUser_h

#include "Types.h"
#include "NetAddr.h"
#include "NetLobby.h"
#include "Color.h"

// +-------------------------------------------------------------------+

class Player;

// +-------------------------------------------------------------------+

class NetUser
{
public:
    static const char* TYPENAME() { return "NetUser"; }

    NetUser(const char* name);
    NetUser(const Player* player);
    virtual ~NetUser();

    int operator == (const NetUser& u) const { return this == &u; }

    const Text&    Name()         const { return name;          }
    const Text&    Pass()         const { return pass;          }
    const NetAddr& GetAddress()   const { return addr;          }
    Color          GetColor()     const { return color;         }
    const Text&    GetSessionID() const { return session_id;    }
    DWORD          GetNetID()     const { return netid;         }
    bool           IsHost()       const { return host;          }

    int            AuthLevel()    const { return auth_level;    }
    int            AuthState()    const { return auth_state;    }
    const char*    Salt()         const { return salt;          }
    bool           IsAuthOK()     const;

    const Text&    Squadron()     const { return squadron;      }
    const Text&    Signature()    const { return signature;     }
    int            Rank()         const { return rank;          }
    int            FlightTime()   const { return flight_time;   }
    int            Missions()     const { return missions;      }
    int            Kills()        const { return kills;         }
    int            Losses()       const { return losses;        }

    void           SetName(const char* n)     { name = n;       }
    void           SetPass(const char* p)     { pass = p;       }
    void           SetAddress(const NetAddr& a)
    { addr = a;       }

    void           SetColor(Color c)          { color = c;      }
    void           SetNetID(DWORD id)         { netid = id;     }
    void           SetSessionID(Text s)       { session_id = s; }
    void           SetHost(bool h)            { host = h;       }

    void           SetAuthLevel(int n)        { auth_level = n; }
    void           SetAuthState(int n)        { auth_state = n; }
    void           SetSalt(const char* s)     { strcpy_s(salt, s);}

    void           SetSquadron(const char* s) { squadron = s;   }
    void           SetSignature(const char* s){ signature = s;  }
    void           SetRank(int n)             { rank = n;       }
    void           SetFlightTime(int n)       { flight_time = n;}
    void           SetMissions(int n)         { missions = n;   }
    void           SetKills(int n)            { kills = n;      }
    void           SetLosses(int n)           { losses = n;     }

    Text           GetDescription();

protected:
    Text        name;
    Text        pass;
    Text        session_id;
    NetAddr     addr;
    DWORD       netid;
    Color       color;
    bool        host;

    // authentication:
    int         auth_state;
    int         auth_level;
    char        salt[33];

    // stats:
    Text        squadron;
    Text        signature;
    int         rank;
    int         flight_time;
    int         missions;
    int         kills;
    int         losses;
};

// +-------------------------------------------------------------------+

#endif  // NetUser_h