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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    This class represents a user connecting to the multiplayer lobby
*/


#ifndef NetUser_h
#define NetUser_h

#include "Types.h"
#include "NetAddr.h"
#include "NetLobby.h"
#include "Color.h"

// +-------------------------------------------------------------------+

class Player;

// +-------------------------------------------------------------------+

class NetUser
{
public:
    static const char* TYPENAME() { return "NetUser"; }

    NetUser(const char* name);
    NetUser(const Player* player);
    virtual ~NetUser();

    int operator == (const NetUser& u) const { return this == &u; }

    const Text&    Name()         const { return name;          }
    const Text&    Pass()         const { return pass;          }
    const NetAddr& GetAddress()   const { return addr;          }
    Color          GetColor()     const { return color;         }
    const Text&    GetSessionID() const { return session_id;    }
    DWORD          GetNetID()     const { return netid;         }
    bool           IsHost()       const { return host;          }

    int            AuthLevel()    const { return auth_level;    }
    int            AuthState()    const { return auth_state;    }
    const char*    Salt()         const { return salt;          }
    bool           IsAuthOK()     const;

    const Text&    Squadron()     const { return squadron;      }
    const Text&    Signature()    const { return signature;     }
    int            Rank()         const { return rank;          }
    int            FlightTime()   const { return flight_time;   }
    int            Missions()     const { return missions;      }
    int            Kills()        const { return kills;         }
    int            Losses()       const { return losses;        }

    void           SetName(const char* n)     { name = n;       }
    void           SetPass(const char* p)     { pass = p;       }
    void           SetAddress(const NetAddr& a)
    { addr = a;       }

    void           SetColor(Color c)          { color = c;      }
    void           SetNetID(DWORD id)         { netid = id;     }
    void           SetSessionID(Text s)       { session_id = s; }
    void           SetHost(bool h)            { host = h;       }

    void           SetAuthLevel(int n)        { auth_level = n; }
    void           SetAuthState(int n)        { auth_state = n; }
    void           SetSalt(const char* s)     { strcpy_s(salt, s);}

    void           SetSquadron(const char* s) { squadron = s;   }
    void           SetSignature(const char* s){ signature = s;  }
    void           SetRank(int n)             { rank = n;       }
    void           SetFlightTime(int n)       { flight_time = n;}
    void           SetMissions(int n)         { missions = n;   }
    void           SetKills(int n)            { kills = n;      }
    void           SetLosses(int n)           { losses = n;     }

    Text           GetDescription();

protected:
    Text        name;
    Text        pass;
    Text        session_id;
    NetAddr     addr;
    DWORD       netid;
    Color       color;
    bool        host;

    // authentication:
    int         auth_state;
    int         auth_level;
    char        salt[33];

    // stats:
    Text        squadron;
    Text        signature;
    int         rank;
    int         flight_time;
    int         missions;
    int         kills;
    int         losses;
};

// +-------------------------------------------------------------------+

#endif  // NetUser_h