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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Multiplayer Unit Selection Dialog Active Window class
*/

#ifndef NetUnitDlg_h
#define NetUnitDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "EditBox.h"
#include "Font.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class NetClientConfig;
class NetLobby;
class NetChatEntry;
class NetUser;

// +--------------------------------------------------------------------+

class NetUnitDlg : public FormWindow
{
public:
    NetUnitDlg(Screen* s, FormDef& def, MenuScreen* mgr);
    virtual ~NetUnitDlg();

    virtual void      RegisterControls();
    virtual void      Show();
    virtual void      ExecFrame();

    // Operations:
    virtual void      OnSelect(AWEvent* event);
    virtual void      OnUnit(AWEvent* event);
    virtual void      OnMap(AWEvent* event);
    virtual void      OnUnMap(AWEvent* event);
    virtual void      OnBan(AWEvent* event);
    virtual void      OnBanConfirm(AWEvent* event);
    virtual void      OnApply(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);

    virtual void      ExecLobbyFrame();

    virtual bool      GetHostMode()  const { return host_mode; }
    virtual void      SetHostMode(bool h)  { host_mode = h;    }

protected:
    virtual void      GetAvailable();
    virtual void      GetUnits();
    virtual void      GetChat();
    virtual void      SendChat(Text msg);
    virtual void      CheckUnitMapping();

    MenuScreen*       manager;

    ListBox*          lst_players;
    ListBox*          lst_units;
    ListBox*          lst_chat;
    EditBox*          edt_chat;

    Button*           btn_select;
    Button*           btn_map;
    Button*           btn_unmap;
    Button*           btn_ban;
    Button*           btn_apply;
    Button*           btn_cancel;

    NetLobby*         net_lobby;

    int               last_chat;
    int               unit_index;
    bool              host_mode;
};

// +--------------------------------------------------------------------+

#endif  // NetUnitDlg_h