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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars
    FILE:         NetServerConfig.h
    AUTHOR:       John DiCamillo

*/

#ifndef NetServerConfig_h
#define NetServerConfig_h

#include "Types.h"
#include "Game.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class NetAddr;
class NetUser;

// +--------------------------------------------------------------------+

class NetServerConfig
{
public:
   static const char* TYPENAME() { return "NetServerConfig"; }

   NetServerConfig();
   ~NetServerConfig();

   enum GAME_TYPE {
      NET_GAME_LAN,
      NET_GAME_PRIVATE,
      NET_GAME_PUBLIC
   };

   const Text& Name()               const { return name;             }
   const Text& GetAdminName()       const { return admin_name;       }
   const Text& GetAdminPass()       const { return admin_pass;       }
   const Text& GetGamePass()        const { return game_pass;        }
   const Text& GetMission()         const { return mission;          }
   WORD        GetAdminPort()       const { return admin_port;       }
   WORD        GetLobbyPort()       const { return lobby_port;       }
   WORD        GetGamePort()        const { return game_port;        }
   int         GetPoolsize()        const { return poolsize;         }
   int         GetSessionTimeout()  const { return session_timeout;  }
   int         GetGameType()        const { return game_type;        }
   int         GetAuthLevel()       const { return auth_level;       }

   void        SetName(const char* s)     { name = Clean(s);         }
   void        SetAdminName(const char* s){ admin_name = Clean(s);   }
   void        SetAdminPass(const char* s){ admin_pass = Clean(s);   }
   void        SetGamePass(const char* s) { game_pass = Clean(s);    }
   void        SetMission(const char* s)  { mission = Clean(s);      }
   void        SetGameType(int t)         { game_type = t;           }
   void        SetAdminPort(WORD p)       { admin_port = p;          }
   void        SetLobbyPort(WORD p)       { lobby_port = p;          }
   void        SetGamePort(WORD p)        { game_port  = p;          }
   void        SetPoolsize(int s)         { poolsize = s;            }
   void        SetSessionTimeout(int t)   { session_timeout = t;     }
   void        SetAuthLevel(int n)        { auth_level = n;          }

   void        Load();
   void        Save();

   bool        IsUserBanned(NetUser* user);
   void        BanUser(NetUser* user);

   static void             Initialize();
   static void             Close();
   static NetServerConfig* GetInstance()  { return instance;         }

private:
   void        LoadBanList();
   Text        Clean(const char* s);

   Text        name;
   Text        admin_name;
   Text        admin_pass;
   Text        game_pass;
   Text        mission;

   WORD        admin_port;
   WORD        lobby_port;
   WORD        game_port;
   int         poolsize;
   int         session_timeout;
   int         game_type;
   int         auth_level;

   List<NetAddr>  banned_addrs;
   List<Text>     banned_names;

   static NetServerConfig* instance;
};

#endif NetServerConfig_h