summaryrefslogtreecommitdiffhomepage
path: root/Stars45/NetServerConfig.h
blob: a63e5f335b4572b7621fa89e81de41c1323f12e7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars
	FILE:         NetServerConfig.h
	AUTHOR:       John DiCamillo

*/

#ifndef NetServerConfig_h
#define NetServerConfig_h

#include "Types.h"
#include "Game.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class NetAddr;
class NetUser;

// +--------------------------------------------------------------------+

class NetServerConfig
{
public:
	static const char* TYPENAME() { return "NetServerConfig"; }

	NetServerConfig();
	~NetServerConfig();

	enum GAME_TYPE {
		NET_GAME_LAN,
		NET_GAME_PRIVATE,
		NET_GAME_PUBLIC
	};

	const Text& Name()               const { return name;             }
	const Text& GetAdminName()       const { return admin_name;       }
	const Text& GetAdminPass()       const { return admin_pass;       }
	const Text& GetGamePass()        const { return game_pass;        }
	const Text& GetMission()         const { return mission;          }
	WORD        GetAdminPort()       const { return admin_port;       }
	WORD        GetLobbyPort()       const { return lobby_port;       }
	WORD        GetGamePort()        const { return game_port;        }
	int         GetPoolsize()        const { return poolsize;         }
	int         GetSessionTimeout()  const { return session_timeout;  }
	int         GetGameType()        const { return game_type;        }
	int         GetAuthLevel()       const { return auth_level;       }

	void        SetName(const char* s)     { name = Clean(s);         }
	void        SetAdminName(const char* s){ admin_name = Clean(s);   }
	void        SetAdminPass(const char* s){ admin_pass = Clean(s);   }
	void        SetGamePass(const char* s) { game_pass = Clean(s);    }
	void        SetMission(const char* s)  { mission = Clean(s);      }
	void        SetGameType(int t)         { game_type = t;           }
	void        SetAdminPort(WORD p)       { admin_port = p;          }
	void        SetLobbyPort(WORD p)       { lobby_port = p;          }
	void        SetGamePort(WORD p)        { game_port  = p;          }
	void        SetPoolsize(int s)         { poolsize = s;            }
	void        SetSessionTimeout(int t)   { session_timeout = t;     }
	void        SetAuthLevel(int n)        { auth_level = n;          }

	void        Load();
	void        Save();

	bool        IsUserBanned(NetUser* user);
	void        BanUser(NetUser* user);

	static void             Initialize();
	static void             Close();
	static NetServerConfig* GetInstance()  { return instance;         }

private:
	void        LoadBanList();
	Text        Clean(const char* s);

	Text        name;
	Text        admin_name;
	Text        admin_pass;
	Text        game_pass;
	Text        mission;

	WORD        admin_port;
	WORD        lobby_port;
	WORD        game_port;
	int         poolsize;
	int         session_timeout;
	int         game_type;
	int         auth_level;

	List<NetAddr>  banned_addrs;
	List<Text>     banned_names;

	static NetServerConfig* instance;
};

#endif NetServerConfig_h