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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         NetPacket.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Wrapper for low-level datagram class
*/

#ifndef NetPacket_h
#define NetPacket_h

#include "Types.h"
#include "Geometry.h"
#include "NetData.h"

// +--------------------------------------------------------------------+

class NetLink;
class NetMsg;

// +--------------------------------------------------------------------+

class NetPacket
{
public:
	static const char* TYPENAME() { return "NetPacket"; }

	NetPacket(NetMsg* g);
	NetPacket(DWORD netid, BYTE type);
	~NetPacket();

	bool Send(NetLink& link);

	// various accessors:
	DWORD       NetID()  const;
	BYTE        Type()   const;

	DWORD       GetPingSequence();
	void        SetPingSequence(DWORD seq);
	DWORD       GetNetID();
	void        SetNetID(DWORD id);
	Point       GetShipLocation();
	void        SetShipLocation(const Point& loc);
	Point       GetShipVelocity();
	void        SetShipVelocity(const Point& vel);
	Point       GetShipOrientation();
	void        SetShipOrientation(const Point& rpy);
	double      GetThrottle();
	void        SetThrottle(double t);
	const char* GetName();
	void        SetName(const char* name);
	const char* GetDesign();
	void        SetDesign(const char* design);
	const char* GetRegion();
	void        SetRegion(const char* rgn_name);
	bool        GetTrigger(int i);
	void        SetTrigger(int i, bool trigger);


protected:
	NetMsg* msg;
};


// +--------------------------------------------------------------------+

#endif NetPacket_h