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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Stars.exe
    FILE:         NetLobbyServer.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    UDP Server Engine for Multiplayer Lobby
*/


#ifndef NetLobbyServer_h
#define NetLobbyServer_h

// FOR NETWORK MENU TESTING (extra latency in msec):
// #define EXTRA_LATENCY 300

#include "NetLobby.h"

// +-------------------------------------------------------------------+

class Mission;
class MissionElement;
class NetChatEntry;
class NetServerConfig;
class NetUser;
class NetUnitEntry;

// +-------------------------------------------------------------------+

class NetLobbyServer : public NetLobby
{
public:
    NetLobbyServer();
    virtual ~NetLobbyServer();

    int operator == (const NetLobbyServer& s) const { return this == &s; }

    virtual void            ExecFrame();
    virtual bool            IsHost()        const { return true; }
    virtual bool            IsServer()      const { return true; }

    virtual void            BanUser(NetUser* user);
    virtual void            AddUser(NetUser* user);
    virtual void            DelUser(NetUser* user);
    virtual void            SendUsers();
    virtual void            RequestAuth(NetUser* user);

    virtual void            AddChat(NetUser* user, const char* msg, bool route=true);
    virtual void            ClearChat();
    virtual void            SaveChat();

    virtual List<NetUnitEntry>&
    GetUnitMap();
    virtual void            MapUnit(int n, const char* user, bool lock=false);
    virtual void            UnmapUnit(const char* user);
    virtual void            SendUnits();

    virtual void            SelectMission(DWORD id);
    virtual Text            Serialize(Mission* m, NetUser* u=0);
    virtual Mission*        GetSelectedMission();

    virtual Text            GetServerName()         const { return server_name;      }
    virtual void            SetServerName(const char* s)  { server_name = s;         }
    virtual Text            GetServerMission()      const { return server_mission;   }
    virtual void            SetServerMission(const char* script)
    { server_mission = script; }

    virtual void            GameStart();
    virtual void            GameStop();

    virtual void            GameOn();
    virtual void            GameOff();

    // singleton locator:
    static NetLobbyServer*  GetInstance();

protected:
    virtual void            CheckSessions();

    virtual void            SendData(NetUser* dst, int type, Text msg);
    virtual void            DoPing(NetPeer* peer, Text msg);
    virtual void            DoServerInfo(NetPeer* peer, Text msg);
    virtual void            DoServerMods(NetPeer* peer, Text msg);
    virtual void            DoLogin(NetPeer* peer, Text msg);
    virtual void            DoLogout(NetPeer* peer, Text msg);
    virtual void            DoUserAuth(NetPeer* peer, Text msg);
    virtual void            DoChat(NetPeer* peer, Text msg);
    virtual void            DoUserList(NetPeer* peer, Text msg);
    virtual void            DoBanUser(NetPeer* peer, Text msg);
    virtual void            DoMissionList(NetPeer* peer, Text msg);
    virtual void            DoMissionSelect(NetPeer* peer, Text msg);
    virtual void            DoMissionData(NetPeer* peer, Text msg);
    virtual void            DoUnitList(NetPeer* peer, Text msg);
    virtual void            DoMapUnit(NetPeer* peer, Text msg);
    virtual void            DoGameStart(NetPeer* peer, Text msg);
    virtual void            DoGameStop(NetPeer* peer, Text msg);

    virtual void            LoadMOTD();
    virtual void            SendMOTD(NetUser* user);
    virtual void            SendMods(NetUser* user);

    Text                    server_name;
    NetAddr                 server_addr;
    DWORD                   announce_time;
    NetServerConfig*        server_config;
    Text                    server_mission;
    int                     motd_index;

    List<Text>              motd;
};

// +-------------------------------------------------------------------+

#endif  // NetLobbyServer_h