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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: NetLobbyClient.h
AUTHOR: John DiCamillo
OVERVIEW
========
UDP-oriented network lobby client class
*/
#ifndef NetLobbyClient_h
#define NetLobbyClient_h
#include "NetLobby.h"
#include "NetClientConfig.h"
// +-------------------------------------------------------------------+
class NetLobbyClient : public NetLobby
{
public:
NetLobbyClient();
NetLobbyClient(const NetAddr& server_addr);
virtual ~NetLobbyClient();
int operator == (const NetLobbyClient& c) const { return this == &c; }
virtual void ExecFrame();
virtual bool Login(bool host=false);
virtual bool Logout();
virtual int GetLastError() const { return exit_code; }
// actions:
virtual bool Ping();
virtual void GameStart();
virtual void GameStop();
virtual void BanUser(NetUser* user);
virtual void AddChat(NetUser* user, const char* msg, bool route=true);
virtual List<NetChatEntry>&
GetChat();
NetAddr GetServerAddr() const { return addr; }
virtual bool IsHost() const { return host; }
virtual bool IsClient() const { return true; }
virtual List<NetUser>& GetUsers();
virtual List<NetCampaignInfo>& GetCampaigns();
virtual List<NetUnitEntry>& GetUnitMap();
virtual void MapUnit(int n, const char* user, bool lock=false);
virtual void SelectMission(DWORD id);
virtual Mission* GetSelectedMission();
virtual List<ModInfo>& GetServerMods();
// overrides for ping support:
virtual const Text& GetMachineInfo();
virtual int GetStatus() const;
virtual int NumUsers();
virtual bool HasHost();
virtual WORD GetGamePort();
protected:
virtual void SendData(int type, Text msg);
virtual void DoServerInfo(NetPeer* peer, Text msg);
virtual void DoServerMods(NetPeer* peer, Text msg);
virtual void DoAuthUser(NetPeer* peer, Text msg);
virtual void DoChat(NetPeer* peer, Text msg);
virtual void DoUserList(NetPeer* peer, Text msg);
virtual void DoMissionList(NetPeer* peer, Text msg);
virtual void DoMissionSelect(NetPeer* peer, Text msg);
virtual void DoMissionData(NetPeer* peer, Text msg);
virtual void DoUnitList(NetPeer* peer, Text msg);
virtual void DoMapUnit(NetPeer* peer, Text msg);
virtual void DoGameStart(NetPeer* peer, Text msg);
virtual void DoExit(NetPeer* peer, Text msg);
DWORD server_id;
NetAddr addr;
bool host;
Text gamepass;
int exit_code;
NetServerInfo server_info;
List<MissionInfo> missions;
bool temporary;
DWORD ping_req_time;
DWORD chat_req_time;
DWORD user_req_time;
DWORD camp_req_time;
DWORD unit_req_time;
DWORD mods_req_time;
};
// +-------------------------------------------------------------------+
#endif // NetLobbyClient_h
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