1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
|
/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: NetLobby.h
AUTHOR: John DiCamillo
OVERVIEW
========
Base Class for Multiplayer Game Lobby classes
*/
#ifndef NetLobby_h
#define NetLobby_h
#include "Types.h"
#include "NetLink.h"
#include "List.h"
#define NET_CAMPAIGN_SHIFT 12
#define NET_MISSION_MASK 0xfff
#define NET_DISCONNECT_TIME 30
// +-------------------------------------------------------------------+
class Campaign;
class Mission;
class MissionElement;
class MissionInfo;
class NetCampaignInfo;
class NetChatEntry;
class NetUser;
class NetUnitEntry;
class NetLobbyParam;
class ModInfo;
// +--------------------------------------------------------------------+
class NetLobby
{
public:
static const char* TYPENAME() { return "NetLobby"; }
NetLobby(bool temporary = false);
virtual ~NetLobby();
virtual bool IsClient() const { return false; }
virtual bool IsServer() const { return false; }
virtual bool IsActive() const { return active; }
virtual void ExecFrame();
virtual void Recv();
virtual void Send();
virtual int GetLastError() const { return 0; }
virtual NetUser* FindUserByAddr(const NetAddr& addr);
virtual NetUser* FindUserByName(const char* name);
virtual NetUser* FindUserByNetID(DWORD id);
virtual void BanUser(NetUser* user);
virtual void AddUser(NetUser* user);
virtual void DelUser(NetUser* user);
virtual bool SetUserHost(NetUser* user, bool host);
virtual int NumUsers();
virtual NetUser* GetHost();
virtual bool HasHost();
virtual bool IsHost() const { return false; }
virtual List<NetUser>& GetUsers();
virtual List<ModInfo>& GetServerMods();
virtual NetUser* GetLocalUser();
virtual void SetLocalUser(NetUser* user);
virtual int GetStatus() const { return status; }
virtual void SetStatus(int s) { status = s; }
virtual void AddChat(NetUser* user, const char* msg, bool route=true);
virtual List<NetChatEntry>&
GetChat();
virtual void ClearChat();
virtual void SaveChat() { }
virtual DWORD GetStartTime() const { return start_time; }
virtual List<NetCampaignInfo>&
GetCampaigns();
virtual void AddUnitMap(MissionElement* elem, int index=0);
virtual List<NetUnitEntry>&
GetUnitMap();
virtual void ClearUnitMap();
virtual void MapUnit(int n, const char* user, bool lock=false);
virtual void UnmapUnit(const char* user);
virtual bool IsMapped(const char* user);
virtual Mission* GetSelectedMission() { return mission; }
virtual DWORD GetSelectedMissionID() const { return selected_mission; }
virtual void SelectMission(DWORD id);
virtual const Text& GetMachineInfo() { return machine_info; }
virtual WORD GetGamePort() { return 0; }
// actions:
virtual bool Ping();
virtual void GameStart() { }
virtual void GameStop() { }
virtual DWORD GetLag();
// instance management:
static NetLobby* GetInstance();
static bool IsNetLobbyClient();
static bool IsNetLobbyServer();
protected:
virtual void DoPing(NetPeer* peer, Text msg) { }
virtual void DoServerInfo(NetPeer* peer, Text msg) { }
virtual void DoServerMods(NetPeer* peer, Text msg) { }
virtual void DoLogin(NetPeer* peer, Text msg) { }
virtual void DoLogout(NetPeer* peer, Text msg) { }
virtual void DoAuthUser(NetPeer* peer, Text msg) { }
virtual void DoUserAuth(NetPeer* peer, Text msg) { }
virtual void DoChat(NetPeer* peer, Text msg) { }
virtual void DoUserList(NetPeer* peer, Text msg) { }
virtual void DoBanUser(NetPeer* peer, Text msg) { }
virtual void DoMissionList(NetPeer* peer, Text msg) { }
virtual void DoMissionSelect(NetPeer* peer, Text msg) { }
virtual void DoMissionData(NetPeer* peer, Text msg) { }
virtual void DoUnitList(NetPeer* peer, Text msg) { }
virtual void DoMapUnit(NetPeer* peer, Text msg) { }
virtual void DoGameStart(NetPeer* peer, Text msg) { }
virtual void DoGameStop(NetPeer* peer, Text msg) { }
virtual void DoExit(NetPeer* peer, Text msg) { }
virtual void ParseMsg(Text msg, List<NetLobbyParam>& params);
NetLink* link;
NetUser* local_user;
List<NetUser> users;
List<NetChatEntry> chat_log;
List<NetCampaignInfo> campaigns;
List<NetUnitEntry> unit_map;
Text machine_info;
List<ModInfo> server_mods;
bool active;
DWORD last_send_time;
DWORD start_time;
DWORD selected_mission;
Mission* mission;
int status;
};
// +-------------------------------------------------------------------+
class NetLobbyParam
{
public:
static const char* TYPENAME() { return "NetLobbyParam"; }
NetLobbyParam(const char* n, const char* v) : name(n), value(v) { }
int operator == (const NetLobbyParam& p) const { return name == p.name; }
Text name;
Text value;
};
// +-------------------------------------------------------------------+
class NetUnitEntry
{
public:
static const char* TYPENAME() { return "NetUnitEntry"; }
NetUnitEntry(MissionElement* elem, int index=0);
NetUnitEntry(const char* elem, const char* design, int iff, int index=0);
~NetUnitEntry();
int operator == (const NetUnitEntry& e) const { return (elem == e.elem) && (index == e.index); }
Text GetDescription() const;
const Text& GetUserName() const { return user; }
const Text& GetElemName() const { return elem; }
const Text& GetDesign() const { return design; }
int GetIFF() const { return iff; }
int GetIndex() const { return index; }
int GetLives() const { return lives; }
int GetIntegrity() const { return hull; }
int GetMissionRole() const { return role; }
bool GetLocked() const { return lock; }
void SetUserName(const char* u) { user = u; }
void SetElemName(const char* e) { elem = e; }
void SetDesign(const char* d) { design = d; }
void SetIFF(int i) { iff = i; }
void SetIndex(int i) { index = i; }
void SetLives(int i) { lives = i; }
void SetIntegrity(int i) { hull = i; }
void SetMissionRole(int i) { role = i; }
void SetLock(bool l) { lock = l; }
private:
Text user;
Text elem;
Text design;
int iff;
int index;
int lives;
int hull;
int role;
bool lock;
};
// +--------------------------------------------------------------------+
class NetServerInfo
{
public:
static const char* TYPENAME() { return "NetServerInfo"; }
enum STATUS { OFFLINE, LOBBY, BRIEFING, ACTIVE, DEBRIEFING, PERSISTENT };
NetServerInfo();
Text name;
Text hostname;
Text password;
Text type;
NetAddr addr;
WORD port;
WORD gameport;
bool save;
Text version;
Text machine_info;
int nplayers;
int hosted;
int status;
DWORD ping_time;
};
// +--------------------------------------------------------------------+
class NetCampaignInfo
{
public:
static const char* TYPENAME() { return "NetCampaignInfo"; }
NetCampaignInfo() : id(0) { }
~NetCampaignInfo() { }
int id;
Text name;
List<MissionInfo> missions;
};
// +--------------------------------------------------------------------+
enum NET_LOBBY_MESSAGES {
NET_LOBBY_PING = 0x10,
NET_LOBBY_SERVER_INFO,
NET_LOBBY_SERVER_MODS,
NET_LOBBY_LOGIN,
NET_LOBBY_LOGOUT,
NET_LOBBY_CHAT,
NET_LOBBY_USER_LIST,
NET_LOBBY_BAN_USER,
NET_LOBBY_MISSION_LIST,
NET_LOBBY_MISSION_SELECT,
NET_LOBBY_MISSION_DATA,
NET_LOBBY_UNIT_LIST,
NET_LOBBY_MAP_UNIT,
NET_LOBBY_AUTH_USER,
NET_LOBBY_USER_AUTH,
NET_LOBBY_GAME_START,
NET_LOBBY_GAME_STOP,
NET_LOBBY_EXIT
};
// +--------------------------------------------------------------------+
#endif NetLobby_h
|