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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         NetLobby.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Base Class for Multiplayer Game Lobby classes
*/

#ifndef NetLobby_h
#define NetLobby_h

#include "Types.h"
#include "NetLink.h"
#include "List.h"

#define NET_CAMPAIGN_SHIFT    12
#define NET_MISSION_MASK      0xfff
#define NET_DISCONNECT_TIME   30

// +-------------------------------------------------------------------+

class Campaign;
class Mission;
class MissionElement;
class MissionInfo;
class NetCampaignInfo;
class NetChatEntry;
class NetUser;
class NetUnitEntry;
class NetLobbyParam;
class ModInfo;

// +--------------------------------------------------------------------+

class NetLobby
{
public:
	static const char* TYPENAME() { return "NetLobby"; }

	NetLobby(bool temporary = false);
	virtual ~NetLobby();

	virtual bool            IsClient()     const { return false; }
	virtual bool            IsServer()     const { return false; }
	virtual bool            IsActive()     const { return active; }

	virtual void            ExecFrame();
	virtual void            Recv();
	virtual void            Send();
	virtual int             GetLastError() const { return 0; }

	virtual NetUser*        FindUserByAddr(const NetAddr& addr);
	virtual NetUser*        FindUserByName(const char* name);
	virtual NetUser*        FindUserByNetID(DWORD id);

	virtual void            BanUser(NetUser* user);
	virtual void            AddUser(NetUser* user);
	virtual void            DelUser(NetUser* user);
	virtual bool            SetUserHost(NetUser* user, bool host);
	virtual int             NumUsers();
	virtual NetUser*        GetHost();
	virtual bool            HasHost();
	virtual bool            IsHost()       const { return false; }
	virtual List<NetUser>&  GetUsers();

	virtual List<ModInfo>&  GetServerMods();

	virtual NetUser*        GetLocalUser();
	virtual void            SetLocalUser(NetUser* user);

	virtual int             GetStatus()    const { return status; }
	virtual void            SetStatus(int s)     { status = s;    }

	virtual void            AddChat(NetUser* user, const char* msg, bool route=true);
	virtual List<NetChatEntry>&
	GetChat();
	virtual void            ClearChat();
	virtual void            SaveChat()           { }
	virtual DWORD           GetStartTime() const { return start_time; }

	virtual List<NetCampaignInfo>&
	GetCampaigns();

	virtual void            AddUnitMap(MissionElement* elem, int index=0);
	virtual List<NetUnitEntry>&
	GetUnitMap();
	virtual void            ClearUnitMap();
	virtual void            MapUnit(int n, const char* user, bool lock=false);
	virtual void            UnmapUnit(const char* user);
	virtual bool            IsMapped(const char* user);

	virtual Mission*        GetSelectedMission()         { return mission;          }
	virtual DWORD           GetSelectedMissionID() const { return selected_mission; }
	virtual void            SelectMission(DWORD id);

	virtual const Text&     GetMachineInfo()     { return machine_info;  }
	virtual WORD            GetGamePort()        { return 0;             }

	// actions:
	virtual bool            Ping();
	virtual void            GameStart()          { }
	virtual void            GameStop()           { }
	virtual DWORD           GetLag();

	// instance management:
	static NetLobby*        GetInstance();
	static bool             IsNetLobbyClient();
	static bool             IsNetLobbyServer();

protected:
	virtual void            DoPing(NetPeer* peer, Text msg)           { }
	virtual void            DoServerInfo(NetPeer* peer, Text msg)     { }
	virtual void            DoServerMods(NetPeer* peer, Text msg)     { }
	virtual void            DoLogin(NetPeer* peer, Text msg)          { }
	virtual void            DoLogout(NetPeer* peer, Text msg)         { }
	virtual void            DoAuthUser(NetPeer* peer, Text msg)       { }
	virtual void            DoUserAuth(NetPeer* peer, Text msg)       { }
	virtual void            DoChat(NetPeer* peer, Text msg)           { }
	virtual void            DoUserList(NetPeer* peer, Text msg)       { }
	virtual void            DoBanUser(NetPeer* peer, Text msg)        { }
	virtual void            DoMissionList(NetPeer* peer, Text msg)    { }
	virtual void            DoMissionSelect(NetPeer* peer, Text msg)  { }
	virtual void            DoMissionData(NetPeer* peer, Text msg)    { }
	virtual void            DoUnitList(NetPeer* peer, Text msg)       { }
	virtual void            DoMapUnit(NetPeer* peer, Text msg)        { }
	virtual void            DoGameStart(NetPeer* peer, Text msg)      { }
	virtual void            DoGameStop(NetPeer* peer, Text msg)       { }
	virtual void            DoExit(NetPeer* peer, Text msg)           { }

	virtual void            ParseMsg(Text msg, List<NetLobbyParam>& params);

	NetLink*                link;
	NetUser*                local_user;
	List<NetUser>           users;
	List<NetChatEntry>      chat_log;
	List<NetCampaignInfo>   campaigns;
	List<NetUnitEntry>      unit_map;
	Text                    machine_info;
	List<ModInfo>           server_mods;

	bool                    active;
	DWORD                   last_send_time;
	DWORD                   start_time;
	DWORD                   selected_mission;
	Mission*                mission;
	int                     status;
};

// +-------------------------------------------------------------------+

class NetLobbyParam
{
public:
	static const char* TYPENAME() { return "NetLobbyParam"; }

	NetLobbyParam(const char* n, const char* v) : name(n), value(v) { }

	int operator == (const NetLobbyParam& p) const { return name == p.name; }

	Text  name;
	Text  value;
};

// +-------------------------------------------------------------------+

class NetUnitEntry
{
public:
	static const char* TYPENAME() { return "NetUnitEntry"; }

	NetUnitEntry(MissionElement* elem, int index=0);
	NetUnitEntry(const char* elem, const char* design, int iff, int index=0);
	~NetUnitEntry();

	int operator == (const NetUnitEntry& e) const { return (elem == e.elem) && (index == e.index); }

	Text              GetDescription()        const;
	const Text&       GetUserName()           const { return user;    }
	const Text&       GetElemName()           const { return elem;    }
	const Text&       GetDesign()             const { return design;  }
	int               GetIFF()                const { return iff;     }
	int               GetIndex()              const { return index;   }
	int               GetLives()              const { return lives;   }
	int               GetIntegrity()          const { return hull;    }
	int               GetMissionRole()        const { return role;    }
	bool              GetLocked()             const { return lock;    }

	void              SetUserName(const char* u)    { user = u;       }
	void              SetElemName(const char* e)    { elem = e;       }
	void              SetDesign(const char* d)      { design = d;     }
	void              SetIFF(int i)                 { iff = i;        }
	void              SetIndex(int i)               { index = i;      }
	void              SetLives(int i)               { lives = i;      }
	void              SetIntegrity(int i)           { hull = i;       }
	void              SetMissionRole(int i)         { role = i;       }
	void              SetLock(bool l)               { lock = l;       }

private:
	Text  user;
	Text  elem;
	Text  design;
	int   iff;
	int   index;
	int   lives;
	int   hull;
	int   role;
	bool  lock;
};

// +--------------------------------------------------------------------+

class NetServerInfo
{
public:
	static const char* TYPENAME() { return "NetServerInfo"; }

	enum STATUS { OFFLINE, LOBBY, BRIEFING, ACTIVE, DEBRIEFING, PERSISTENT };

	NetServerInfo();

	Text        name;
	Text        hostname;
	Text        password;
	Text        type;
	NetAddr     addr;
	WORD        port;
	WORD        gameport;
	bool        save;

	Text        version;
	Text        machine_info;
	int         nplayers;
	int         hosted;
	int         status;

	DWORD       ping_time;
};

// +--------------------------------------------------------------------+

class NetCampaignInfo
{
public:
	static const char* TYPENAME() { return "NetCampaignInfo"; }

	NetCampaignInfo() : id(0) { }
	~NetCampaignInfo()        { }

	int               id;
	Text              name;

	List<MissionInfo> missions;
};

// +--------------------------------------------------------------------+

enum NET_LOBBY_MESSAGES {
	NET_LOBBY_PING        = 0x10,
	NET_LOBBY_SERVER_INFO,
	NET_LOBBY_SERVER_MODS,
	NET_LOBBY_LOGIN,
	NET_LOBBY_LOGOUT,
	NET_LOBBY_CHAT,
	NET_LOBBY_USER_LIST,
	NET_LOBBY_BAN_USER,
	NET_LOBBY_MISSION_LIST,
	NET_LOBBY_MISSION_SELECT,
	NET_LOBBY_MISSION_DATA,
	NET_LOBBY_UNIT_LIST,
	NET_LOBBY_MAP_UNIT,

	NET_LOBBY_AUTH_USER,
	NET_LOBBY_USER_AUTH,

	NET_LOBBY_GAME_START,
	NET_LOBBY_GAME_STOP,
	NET_LOBBY_EXIT
};

// +--------------------------------------------------------------------+

#endif NetLobby_h