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path: root/Stars45/NetData.h
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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Stars.exe
    FILE:         NetData.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Payload structures for multiplayer network packets
*/

#ifndef NetData_h
#define NetData_h

#include "Types.h"
#include "Geometry.h"
#include "Text.h"

// +--------------------------------------------------------------------+

// UNRELIABLE: 0x01 - 0x0F

const BYTE NET_PING           = 0x01;
const BYTE NET_PONG           = 0x02;
const BYTE NET_OBJ_LOC        = 0x03;

// RELIABLE:   0x10 - 0x7F

const BYTE NET_JOIN_REQUEST   = 0x10;
const BYTE NET_JOIN_ANNOUNCE  = 0x11;
const BYTE NET_QUIT_REQUEST   = 0x12;
const BYTE NET_QUIT_ANNOUNCE  = 0x13;
const BYTE NET_KICK_REQUEST   = 0x14;
const BYTE NET_KICK_ANNOUNCE  = 0x15;
const BYTE NET_GAME_OVER      = 0x16;
const BYTE NET_COMM_MESSAGE   = 0x17;
const BYTE NET_CHAT_MESSAGE   = 0x18;
const BYTE NET_DISCONNECT     = 0x19;

const BYTE NET_OBJ_DAMAGE     = 0x20;
const BYTE NET_OBJ_KILL       = 0x21;
const BYTE NET_OBJ_SPAWN      = 0x22;
const BYTE NET_OBJ_HYPER      = 0x23;
const BYTE NET_OBJ_TARGET     = 0x24;
const BYTE NET_OBJ_EMCON      = 0x25;
const BYTE NET_SYS_DAMAGE     = 0x26;
const BYTE NET_SYS_STATUS     = 0x27;

const BYTE NET_ELEM_CREATE    = 0x28;
const BYTE NET_SHIP_LAUNCH    = 0x29;
const BYTE NET_NAV_DATA       = 0x2A;
const BYTE NET_NAV_DELETE     = 0x2B;
const BYTE NET_ELEM_REQUEST   = 0x2C;

const BYTE NET_WEP_TRIGGER    = 0x30;
const BYTE NET_WEP_RELEASE    = 0x31;
const BYTE NET_WEP_DESTROY    = 0x32;

const BYTE NET_SELF_DESTRUCT  = 0x3F;

// +--------------------------------------------------------------------+

class Ship;

// +--------------------------------------------------------------------+

class NetData
{
public:
    static const char* TYPENAME() { return "NetData"; }

    NetData()          { }
    virtual ~NetData() { }

    virtual int    Type()               const { return 0; }
    virtual int    Length()             const { return 0; }
    virtual BYTE*  Pack()                     { return 0; }
    virtual bool   Unpack(const BYTE* data)   { return 0; }

    virtual DWORD  GetObjID()           const { return 0; }
    virtual void   SetObjID(DWORD o)          {           }
};

// +--------------------------------------------------------------------+

class NetObjLoc : public NetData
{
public:
    static const char* TYPENAME() { return "NetObjLoc"; }

    NetObjLoc() : objid(0), throttle(false), augmenter(false), shield(0) { }
    NetObjLoc(DWORD oid, const Point& pos, const Point& orient, const Point& vel) :
    objid(oid), location(pos), euler(orient), velocity(vel),
    throttle(false), augmenter(false), gear(false), shield(0) { }

    enum { TYPE=NET_OBJ_LOC, SIZE=24 };

    virtual BYTE*  Pack();
    virtual bool   Unpack(const BYTE* data);
    virtual int    Type()                     const { return TYPE;       }
    virtual int    Length()                   const { return SIZE;       }

    virtual DWORD  GetObjID()                 const { return objid;      }
    virtual void   SetObjID(DWORD id)               { objid = id;        }

    Point          GetLocation()              const { return location;   }
    Point          GetVelocity()              const { return velocity;   }
    Point          GetOrientation()           const { return euler;      }
    bool           GetThrottle()              const { return throttle;   }
    bool           GetAugmenter()             const { return augmenter;  }
    bool           GetGearDown()              const { return gear;       }
    int            GetShield()                const { return shield;     }

    void           SetLocation(const Point& loc)    { location = loc; }
    void           SetVelocity(const Point& v)      { velocity = v;   }
    void           SetOrientation(const Point& o)   { euler = o;      }
    void           SetThrottle(bool t)              { throttle = t;   }
    void           SetAugmenter(bool a)             { augmenter = a;  }
    void           SetGearDown(bool g)              { gear = g;       }
    void           SetShield(int s)                 { shield = s;     }

private:
    DWORD    objid;
    Point    location;
    Point    velocity;
    Point    euler;
    bool     throttle;
    bool     augmenter;
    bool     gear;
    int      shield;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetJoinRequest : public NetData
{
public:
    static const char* TYPENAME() { return "NetJoinRequest"; }

    NetJoinRequest() : index(0) { }

    enum { TYPE=NET_JOIN_REQUEST, SIZE=128 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    const char*       GetName()               const { return name;    }
    const char*       GetPassword()           const { return pass;    }
    const char*       GetSerialNumber()       const { return serno;   }
    const char*       GetElement()            const { return elem;    }
    int               GetIndex()              const { return index;   }

    void              SetName(const char* n)        { name = n;       }
    void              SetPassword(const char* p)    { pass = p;       }
    void              SetSerialNumber(const char* s){ serno = s;      }
    void              SetElement(const char* n)     { elem = n;       }
    void              SetIndex(int n)               { index = n;      }

private:
    Text     name;    // callsign
    Text     pass;    // password
    Text     serno;   // box cdkey
    Text     elem;    // element to join
    int      index;   // one-based index

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetJoinAnnounce : public NetData
{
public:
    static const char* TYPENAME() { return "NetJoinAnnounce"; }

    NetJoinAnnounce();

    enum { TYPE=NET_JOIN_ANNOUNCE, SIZE=200 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;       }
    virtual int       Length()                const { return SIZE;       }

    virtual DWORD     GetObjID()              const { return objid;      }
    virtual void      SetObjID(DWORD o)             { objid = o;         }

    const char*       GetName()               const { return name;       }
    const char*       GetElement()            const { return elem;       }
    const char*       GetRegion()             const { return region;     }
    const Point&      GetLocation()           const { return loc;        }
    const Point&      GetVelocity()           const { return velocity;   }
    int               GetIndex()              const { return index;      }
    double            GetIntegrity()          const { return integrity;  }
    int               GetRespawns()           const { return respawns;   }
    int               GetDecoys()             const { return decoys;     }
    int               GetProbes()             const { return probes;     }
    int               GetFuel()               const { return fuel;       }
    int               GetShield()             const { return shield;     }
    const int*        GetAmmo()               const { return ammo;       }

    void              SetShip(Ship* s);

    void              SetName(const char* n)        { name = n;          }
    void              SetElement(const char* n)     { elem = n;          }
    void              SetRegion(const char* r)      { region = r;        }
    void              SetLocation(const Point& l)   { loc = l;           }
    void              SetVelocity(const Point& v)   { velocity = v;      }
    void              SetIndex(int n)               { index = n;         }
    void              SetIntegrity(double n)        { integrity = (float) n; }
    void              SetRespawns(int n)            { respawns = n;      }
    void              SetDecoys(int n)              { decoys = n;        }
    void              SetProbes(int n)              { probes = n;        }
    void              SetFuel(int n)                { fuel = n;          }
    void              SetShield(int n)              { shield = n;        }
    void              SetAmmo(const int* a);

    virtual DWORD     GetNetID()              const { return nid;        }
    virtual void      SetNetID(DWORD n)             { nid = n;           }

private:
    Text     name;       // callsign
    Text     elem;       // element to join
    Text     region;     // region ship is in
    Point    loc;        // location of ship
    Point    velocity;   // velocity of ship
    int      index;      // one-based index
    float    integrity;  // hull integrity
    int      respawns;
    int      decoys;
    int      probes;
    int      fuel;
    int      shield;
    int      ammo[16];
    DWORD    objid;
    DWORD    nid;        // not sent over network

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetQuitAnnounce : public NetData
{
public:
    static const char* TYPENAME() { return "NetQuitAnnounce"; }

    NetQuitAnnounce() : objid(0), disconnected(false) { }

    enum { TYPE=NET_QUIT_ANNOUNCE, SIZE=5 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }
    virtual bool      GetDisconnected()       const { return disconnected; }
    virtual void      SetDisconnected(bool d)       { disconnected = d;    }

private:
    DWORD    objid;
    bool     disconnected;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetDisconnect : public NetData
{
public:
    static const char* TYPENAME() { return "NetDisconnect"; }

    NetDisconnect() { }

    enum { TYPE=NET_DISCONNECT, SIZE=2 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

private:
    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetObjDamage : public NetData
{
public:
    static const char* TYPENAME() { return "NetObjDamage"; }

    NetObjDamage() : objid(0), damage(0), shotid(0) { }

    enum { TYPE=NET_OBJ_DAMAGE, SIZE=12 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    virtual DWORD     GetShotID()             const { return shotid;  }
    virtual void      SetShotID(DWORD o)            { shotid = o;     }

    float             GetDamage()             const { return damage;  }
    void              SetDamage(float d)            { damage = d;     }

private:
    DWORD    objid;
    float    damage;
    DWORD    shotid;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetObjKill : public NetData
{
public:
    static const char* TYPENAME() { return "NetObjKill"; }

    NetObjKill() : objid(0), kill_id(0), killtype(0), respawn(false), deck(0) { }

    enum { TYPE=NET_OBJ_KILL, SIZE=24,
        KILL_MISC = 0, 
        KILL_PRIMARY, 
        KILL_SECONDARY, 
        KILL_COLLISION, 
        KILL_CRASH,
        KILL_DOCK
    };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }
    virtual DWORD     GetKillerID()           const { return kill_id; }
    virtual void      SetKillerID(DWORD o)          { kill_id = o;    }
    virtual int       GetKillType()           const { return killtype;}
    virtual void      SetKillType(int t)            { killtype = t;   }
    virtual bool      GetRespawn()            const { return respawn; }
    virtual void      SetRespawn(bool r)            { respawn = r;    }
    virtual Point     GetRespawnLoc()         const { return loc;     }
    virtual void      SetRespawnLoc(const Point& p) { loc = p;        }
    virtual int       GetFlightDeck()         const { return deck;    }
    virtual void      SetFlightDeck(int n)          { deck = n;       }

private:
    DWORD    objid;
    DWORD    kill_id;
    int      killtype;
    bool     respawn;
    Point    loc;
    int      deck;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetObjHyper : public NetData
{
public:
    static const char* TYPENAME() { return "NetObjHyper"; }

    NetObjHyper() : objid(0), fc_src(0), fc_dst(0), transtype(0) { }

    enum { TYPE=NET_OBJ_HYPER, SIZE=56 };

    virtual BYTE*  Pack();
    virtual bool   Unpack(const BYTE* data);
    virtual int    Type()                     const { return TYPE;       }
    virtual int    Length()                   const { return SIZE;       }

    virtual DWORD  GetObjID()                 const { return objid;      }
    virtual void   SetObjID(DWORD id)               { objid = id;        }

    const Point&   GetLocation()              const { return location;   }
    const Text&    GetRegion()                const { return region;     }
    DWORD          GetFarcaster1()            const { return fc_src;     }
    DWORD          GetFarcaster2()            const { return fc_dst;     }
    int            GetTransitionType()        const { return transtype;  }

    void           SetLocation(const Point& loc)    { location  = loc;   }
    void           SetRegion(const char* rgn)       { region    = rgn;   }
    void           SetFarcaster1(DWORD f)           { fc_src    = f;     }
    void           SetFarcaster2(DWORD f)           { fc_dst    = f;     }
    void           SetTransitionType(int t)         { transtype = t;     }

private:
    DWORD    objid;
    Point    location;
    Text     region;
    DWORD    fc_src;
    DWORD    fc_dst;
    int      transtype;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetObjTarget : public NetData
{
public:
    static const char* TYPENAME() { return "NetObjTarget"; }

    NetObjTarget() : objid(0), tgtid(0), sysix(0) { }

    enum { TYPE=NET_OBJ_TARGET, SIZE=7 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    DWORD             GetTgtID()              const { return tgtid;   }
    void              SetTgtID(DWORD o)             { tgtid = o;      }
    int               GetSubtarget()          const { return sysix;   }
    void              SetSubtarget(int n)           { sysix = n;      }

private:
    DWORD    objid;
    DWORD    tgtid;
    int      sysix;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetObjEmcon : public NetData
{
public:
    static const char* TYPENAME() { return "NetObjEmcon"; }

    NetObjEmcon() : objid(0), emcon(0) { }

    enum { TYPE=NET_OBJ_EMCON, SIZE=5 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    int               GetEMCON()              const { return emcon;   }
    void              SetEMCON(int n)               { emcon = n;      }

private:
    DWORD    objid;
    int      emcon;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetSysDamage : public NetData
{
public:
    static const char* TYPENAME() { return "NetSysDamage"; }

    NetSysDamage() : objid(0), sysix(-1), dmgtype(0), damage(0) { }

    enum { TYPE=NET_SYS_DAMAGE, SIZE=12 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    int               GetSystem()             const { return sysix;   }
    void              SetSystem(int n)              { sysix = n;      }
    BYTE              GetDamageType()         const { return dmgtype; }
    void              SetDamageType(BYTE t)         { dmgtype = t;    }
    double            GetDamage()             const { return damage;  }
    void              SetDamage(double d)           { damage = d;     }

private:
    DWORD    objid;
    int      sysix;
    BYTE     dmgtype;
    double   damage;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetSysStatus : public NetData
{
public:
    static const char* TYPENAME() { return "NetSysStatus"; }

    NetSysStatus() : objid(0), sysix(-1), status(0), power(0), reactor(0),
    avail(1) { }

    enum { TYPE=NET_SYS_STATUS, SIZE=12 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    int               GetSystem()             const { return sysix;   }
    void              SetSystem(int n)              { sysix = n;      }
    BYTE              GetStatus()             const { return status;  }
    void              SetStatus(BYTE s)             { status = s;     }
    int               GetPower()              const { return power;   }
    void              SetPower(int n)               { power = n;      }
    int               GetReactor()            const { return reactor; }
    void              SetReactor(int n)             { reactor = n;    }
    double            GetAvailability()       const { return avail;   }
    void              SetAvailablility(double a)    { avail = a;      }

private:
    DWORD    objid;
    int      sysix;
    int      status;
    int      power;
    int      reactor;
    double   avail;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetWepTrigger : public NetData
{
public:
    static const char* TYPENAME() { return "NetWepTrigger"; }

    NetWepTrigger() : objid(0), tgtid(0), sysix(-1), index(0), count(0),
    decoy(false), probe(false) { }

    enum { TYPE=NET_WEP_TRIGGER, SIZE=10 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    DWORD             GetTgtID()              const { return tgtid;   }
    void              SetTgtID(DWORD o)             { tgtid = o;      }
    int               GetSubtarget()          const { return sysix;   }
    void              SetSubtarget(int n)           { sysix = n;      }
    int               GetIndex()              const { return index;   }
    void              SetIndex(int n)               { index = n;      }
    int               GetCount()              const { return count;   }
    void              SetCount(int n)               { count = n;      }
    bool              GetDecoy()              const { return decoy;   }
    void              SetDecoy(bool d)              { decoy = d;      }
    bool              GetProbe()              const { return probe;   }
    void              SetProbe(bool p)              { probe = p;      }

private:
    DWORD    objid;
    DWORD    tgtid;
    int      sysix;
    int      index;
    int      count;
    bool     decoy;
    bool     probe;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetWepRelease : public NetData
{
public:
    static const char* TYPENAME() { return "NetWepRelease"; }

    NetWepRelease() : objid(0), tgtid(0), wepid(0), sysix(-1), index(0),
    decoy(false), probe(false) { }

    enum { TYPE=NET_WEP_RELEASE, SIZE=11 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    DWORD             GetTgtID()              const { return tgtid;   }
    void              SetTgtID(DWORD o)             { tgtid = o;      }
    int               GetSubtarget()          const { return sysix;   }
    void              SetSubtarget(int n)           { sysix = n;      }
    DWORD             GetWepID()              const { return wepid;   }
    void              SetWepID(DWORD o)             { wepid = o;      }
    int               GetIndex()              const { return index;   }
    void              SetIndex(int n)               { index = n;      }
    bool              GetDecoy()              const { return decoy;   }
    void              SetDecoy(bool d)              { decoy = d;      }
    bool              GetProbe()              const { return probe;   }
    void              SetProbe(bool p)              { probe = p;      }

private:
    DWORD    objid;
    DWORD    tgtid;
    DWORD    wepid;
    int      sysix;
    int      index;
    bool     decoy;
    bool     probe;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class NetWepDestroy : public NetData
{
public:
    static const char* TYPENAME() { return "NetWepDestroy"; }

    NetWepDestroy() : objid(0) { }

    enum { TYPE=NET_WEP_DESTROY, SIZE=4 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

private:
    DWORD    objid;

    BYTE     data[SIZE];
};

// +--------------------------------------------------------------------+

class RadioMessage;
class NetCommMsg : public NetData
{
public:
    static const char* TYPENAME() { return "NetCommMsg"; }

    NetCommMsg() : objid(0), radio_message(0), length(0) { }
    virtual ~NetCommMsg();

    enum { TYPE=NET_COMM_MESSAGE, SIZE=200 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return length;  }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    RadioMessage*     GetRadioMessage()             { return radio_message; }
    void              SetRadioMessage(RadioMessage* m);

private:
    DWORD          objid;
    RadioMessage*  radio_message;

    int            length;
    BYTE           data[SIZE];
};

// +--------------------------------------------------------------------+

class NetChatMsg : public NetData
{
public:
    static const char* TYPENAME() { return "NetChatMsg"; }

    NetChatMsg() : dstid(0), length(0) { }

    enum { TYPE=NET_CHAT_MESSAGE, SIZE=210, MAX_CHAT=160, HDR_LEN=4, NAME_LEN=32 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return length;  }

    virtual DWORD     GetDstID()              const { return dstid;   }
    virtual void      SetDstID(DWORD d)             { dstid = d;      }
    const Text&       GetName()               const { return name;    }
    void              SetName(const char* m)        { name = m;       }
    const Text&       GetText()               const { return text;    }
    void              SetText(const char* m)        { text = m;       }

private:
    DWORD          dstid;
    Text           name;
    Text           text;

    int            length;
    BYTE           data[SIZE];
};

// +--------------------------------------------------------------------+

class NetElemRequest : public NetData
{
public:
    static const char* TYPENAME() { return "NetElemRequest"; }

    NetElemRequest();

    enum { TYPE=NET_ELEM_REQUEST, SIZE=64, NAME_LEN=32 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;       }
    virtual int       Length()                const { return SIZE;       }

    const Text&       GetName()               const { return name;       }
    void              SetName(const char* m)        { name = m;          }

private:
    Text           name;

    BYTE           data[SIZE];
};

// +--------------------------------------------------------------------+

class NetElemCreate : public NetData
{
public:
    static const char* TYPENAME() { return "NetElemCreate"; }

    NetElemCreate();

    enum { TYPE=NET_ELEM_CREATE, SIZE=192, NAME_LEN=32 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;       }
    virtual int       Length()                const { return SIZE;       }

    const Text&       GetName()               const { return name;       }
    void              SetName(const char* m)        { name = m;          }
    const Text&       GetCommander()          const { return commander;  }
    void              SetCommander(const char* m)   { commander = m;     }
    const Text&       GetObjective()         const  { return objective;  }
    void              SetObjective(const char* m)   { objective = m;     }
    const Text&       GetCarrier()            const { return carrier;    }
    void              SetCarrier(const char* m)     { carrier = m;       }

    int               GetIFF()                const { return iff;        }
    void              SetIFF(int n)                 { iff = n;           }
    int               GetType()               const { return type;       }
    void              SetType(int n)                { type = n;          }
    int               GetIntel()              const { return intel;      }
    void              SetIntel(int n)               { intel = n;         }
    int               GetObjCode()            const { return obj_code;   }
    void              SetObjCode(int n)             { obj_code = n;      }
    int               GetSquadron()           const { return squadron;   }
    void              SetSquadron(int n)            { squadron = n;      }

    int*              GetLoadout()                  { return load;       }
    void              SetLoadout(int* n);
    int*              GetSlots()                    { return slots;      }
    void              SetSlots(int* n);

    bool              GetAlert()              const { return alert;      }
    void              SetAlert(bool a)              { alert = a;         }

    bool              GetInFlight()           const { return in_flight;  }
    void              SetInFlight(bool f)           { in_flight = f;     }

private:
    Text           name;
    int            iff;
    int            type;
    int            intel;
    int            obj_code;
    int            squadron;

    Text           commander;
    Text           objective;
    Text           carrier;

    int            load[16];
    int            slots[4];
    bool           alert;
    bool           in_flight;

    BYTE           data[SIZE];
};

// +--------------------------------------------------------------------+

class NetShipLaunch : public NetData
{
public:
    static const char* TYPENAME() { return "NetShipLaunch"; }

    NetShipLaunch() : objid(0), squadron(0), slot(0) { }

    enum { TYPE=NET_SHIP_LAUNCH, SIZE=16 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;       }
    virtual int       Length()                const { return SIZE;       }

    virtual DWORD     GetObjID()              const { return objid;      }
    virtual int       GetSquadron()           const { return squadron;   }
    virtual int       GetSlot()               const { return slot;       }

    virtual void      SetObjID(DWORD o)             { objid = o;         }
    virtual void      SetSquadron(int s)            { squadron = s;      }
    virtual void      SetSlot(int s)                { slot = s;          }

private:
    DWORD          objid;
    int            squadron;
    int            slot;

    BYTE           data[SIZE];
};

// +--------------------------------------------------------------------+

class Instruction;

class NetNavData : public NetData
{
public:
    static const char* TYPENAME() { return "NetNavData"; }

    NetNavData();
    virtual ~NetNavData();

    enum { TYPE=NET_NAV_DATA, SIZE=144, NAME_LEN=32 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;       }
    virtual int       Length()                const { return SIZE;       }

    virtual DWORD     GetObjID()              const { return objid;      }
    bool              IsAdd()                 const { return create;     }
    bool              IsEdit()                const { return !create;    }
    const Text&       GetElem()               const { return elem;       }
    int               GetIndex()              const { return index;      }
    Instruction*      GetNavPoint()           const { return navpoint;   }

    virtual void      SetObjID(DWORD o)             { objid = o;         }
    void              SetAdd(bool b)                { create = b;        }
    void              SetElem(const char* e)        { elem = e;          }
    void              SetIndex(int n)               { index = n;         }
    void              SetNavPoint(Instruction* n);

private:
    DWORD             objid;
    bool              create;
    Text              elem;
    int               index;
    Instruction*      navpoint;

    BYTE              data[SIZE];
};

// +--------------------------------------------------------------------+

class NetNavDelete : public NetData
{
public:
    static const char* TYPENAME() { return "NetNavDelete"; }

    NetNavDelete() : objid(0), index(0) { }

    enum { TYPE=NET_NAV_DELETE, SIZE=40 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;       }
    virtual int       Length()                const { return SIZE;       }

    virtual DWORD     GetObjID()              const { return objid;      }
    const Text&       GetElem()               const { return elem;       }
    int               GetIndex()              const { return index;      }

    virtual void      SetObjID(DWORD o)             { objid = o;         }
    void              SetElem(const char* e)        { elem = e;          }
    void              SetIndex(int n)               { index = n;         }

private:
    DWORD             objid;
    Text              elem;
    int               index;

    BYTE              data[SIZE];
};

// +--------------------------------------------------------------------+

class NetSelfDestruct : public NetData
{
public:
    static const char* TYPENAME() { return "NetSelfDestruct"; }

    NetSelfDestruct() : objid(0), damage(0) { }

    enum { TYPE=NET_SELF_DESTRUCT, SIZE=8 };

    virtual BYTE*     Pack();
    virtual bool      Unpack(const BYTE* data);
    virtual int       Type()                  const { return TYPE;    }
    virtual int       Length()                const { return SIZE;    }

    virtual DWORD     GetObjID()              const { return objid;   }
    virtual void      SetObjID(DWORD o)             { objid = o;      }

    float             GetDamage()             const { return damage;  }
    void              SetDamage(float d)            { damage = d;     }

private:
    DWORD    objid;
    float    damage;

    BYTE     data[SIZE];
};


// +--------------------------------------------------------------------+

#endif NetData_h