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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars
	FILE:         NetClientConfig.h
	AUTHOR:       John DiCamillo

*/

#ifndef NetClientConfig_h
#define NetClientConfig_h

#include "Types.h"
#include "Game.h"
#include "Text.h"
#include "List.h"

#include "NetAddr.h"

// +--------------------------------------------------------------------+

class NetLobbyClient;
class NetServerInfo;

// +--------------------------------------------------------------------+

class NetClientConfig
{
public:
	NetClientConfig();
	~NetClientConfig();

	void                    AddServer(const char* name,
	const char* addr,
	WORD        port,
	const char* password,
	bool        save=false);
	void                    DelServer(int index);

	List<NetServerInfo>&    GetServerList()   { return servers;       }
	NetServerInfo*          GetServerInfo(int n);
	void                    Download();
	void                    Load();
	void                    Save();

	void                    SetServerIndex(int n)   { server_index = n;    }
	int                     GetServerIndex()  const { return server_index; }
	void                    SetHostRequest(bool n)  { host_request = n;    }
	bool                    GetHostRequest()  const { return host_request; }
	NetServerInfo*          GetSelectedServer();

	void                    CreateConnection();
	NetLobbyClient*         GetConnection();
	bool                    Login();
	bool                    Logout();
	void                    DropConnection();

	static void             Initialize();
	static void             Close();
	static NetClientConfig* GetInstance()     { return instance;      }

private:
	List<NetServerInfo>     servers;
	int                     server_index;
	bool                    host_request;

	NetLobbyClient*         conn;

	static NetClientConfig* instance;
};

#endif NetClientConfig_h