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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Single chat message and sender
*/
#include "MemDebug.h"
#include "NetChat.h"
#include "NetLayer.h"
// +-------------------------------------------------------------------+
static int chat_id_key = 1000;
// +-------------------------------------------------------------------+
NetChatEntry::NetChatEntry(const NetUser* u, const char* s)
: id(chat_id_key++), msg(s)
{
if (u) {
user = u->Name();
color = u->GetColor();
}
else {
user = "unknown";
color = Color::Gray;
}
time = NetLayer::GetUTC();
}
NetChatEntry::NetChatEntry(int msg_id, const char* u, const char* s)
: id(msg_id), user(u), msg(s)
{
color = Color::Gray;
time = NetLayer::GetUTC();
if (id >= chat_id_key)
chat_id_key = id + 1;
}
NetChatEntry::~NetChatEntry()
{ }
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