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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: NetBrokerClient.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
Client for Starshatter.com GameNet Broker
*/
#include "MemDebug.h"
#include "NetBrokerClient.h"
#include "HttpClient.h"
#include "HttpServlet.h"
#include "NetLayer.h"
#include "Game.h"
extern const char* versionInfo;
const char* HOSTNAME = "www.starshatter.com";
const WORD HTTPPORT = 80;
bool NetBrokerClient::broker_available = false;
bool NetBrokerClient::broker_found = false;
// +--------------------------------------------------------------------+
bool
NetBrokerClient::GameOn(const char* name,
const char* type,
const char* addr,
WORD port,
const char* password)
{
bool result = false;
if (!broker_available)
return result;
Text msg;
char buffer[8];
NetAddr broker(HOSTNAME, HTTPPORT);
if (broker.IPAddr() == 0)
return result;
sprintf_s(buffer, "%d", port);
msg = "GET http://";
msg += HOSTNAME;
msg += "/GameNet/GameOn.php?name=";
msg += HttpRequest::EncodeParam(name);
msg += "&addr=";
msg += HttpRequest::EncodeParam(addr);
msg += "&game=";
msg += HttpRequest::EncodeParam(type);
msg += "&vers=";
msg += HttpRequest::EncodeParam(versionInfo);
msg += "&port=";
msg += buffer;
msg += "&pass=";
msg += HttpRequest::EncodeParam(password);
msg += " HTTP/1.1\n\n";
HttpClient client(broker);
HttpRequest request(msg);
request.SetHeader("Host", HOSTNAME);
HttpResponse* response = client.DoRequest(request);
if (response && response->Status() == 200) {
broker_found = true;
result = true;
}
else {
::Print("NetBrokerClient unable to contact GameNet!\n");
if (response) {
::Print(" Response Status: %d\n", response->Status());
::Print(" Response Content: %s\n", response->Content().data());
}
else {
::Print(" No response.\n");
}
if (!broker_found)
broker_available = false;
}
delete response;
return result;
}
bool
NetBrokerClient::GameList(const char* type, List<NetServerInfo>& server_list)
{
bool result = false;
if (!broker_available)
return result;
Text msg;
NetAddr broker(HOSTNAME, HTTPPORT);
if (broker.IPAddr() == 0)
return result;
msg = "GET http://";
msg += HOSTNAME;
msg += "/GameNet/GameList.php?game=";
msg += HttpRequest::EncodeParam(type);
msg += "&vers=";
msg += HttpRequest::EncodeParam(versionInfo);
msg += " HTTP/1.1\n\n";
HttpClient client(broker);
HttpRequest request(msg);
request.SetHeader("Host", HOSTNAME);
HttpResponse* response = client.DoRequest(request);
if (response && response->Status() == 200) {
result = true;
Text name;
Text type;
Text addr;
int port;
Text pass;
Text vers;
char buff[1024];
const char* p = response->Content();
// skip size
while (*p && strncmp(p, "name:", 5))
p++;
while (*p) {
if (!strncmp(p, "name:", 5)) {
p += 5;
ZeroMemory(buff, sizeof(buff));
char* d = buff;
while (*p && *p != '\n') *d++ = *p++;
if (*p) p++;
name = buff;
}
else if (!strncmp(p, "addr:", 5)) {
p += 5;
ZeroMemory(buff, sizeof(buff));
char* d = buff;
while (*p && *p != '\n') *d++ = *p++;
if (*p) p++;
addr = buff;
}
else if (!strncmp(p, "port:", 5)) {
p += 5;
ZeroMemory(buff, sizeof(buff));
char* d = buff;
while (*p && *p != '\n') *d++ = *p++;
if (*p) p++;
sscanf_s(buff, "%d", &port);
}
else if (!strncmp(p, "pass:", 5)) {
p += 5;
ZeroMemory(buff, sizeof(buff));
char* d = buff;
while (*p && *p != '\n') *d++ = *p++;
if (*p) p++;
pass = buff;
}
else if (!strncmp(p, "game:", 5)) {
p += 5;
ZeroMemory(buff, sizeof(buff));
char* d = buff;
while (*p && *p != '\n') *d++ = *p++;
if (*p) p++;
type = buff;
type.setSensitive(false);
if (type.contains("lan"))
type = "LAN";
else
type = "Public";
}
else if (!strncmp(p, "vers:", 5)) {
p += 5;
ZeroMemory(buff, sizeof(buff));
char* d = buff;
while (*p && *p != '\n') *d++ = *p++;
if (*p) p++;
vers = buff;
}
else if (!strncmp(p, "time:", 5)) {
while (*p && *p != '\n') p++;
if (*p) p++;
}
else if (!strncmp(p, "###", 3)) {
NetServerInfo* server = new(__FILE__,__LINE__) NetServerInfo;
server->name = name;
server->hostname = addr;
server->type = type;
server->addr = NetAddr(addr, port);
server->port = port;
server->password = pass;
server->version = vers;
server->save = false;
server_list.append(server);
while (*p && strncmp(p, "name:", 5))
p++;
}
else {
while (*p && *p != '\n') p++;
if (*p) p++;
}
}
}
else if (!broker_found) {
broker_available = false;
}
delete response;
return result;
}
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