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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    This class represents a user connecting to the multiplayer lobby
*/


#include "MemDebug.h"
#include "NetAuth.h"
#include "NetLobby.h"
#include "NetUser.h"
#include "ModConfig.h"
#include "ModInfo.h"
#include "Random.h"
#include "Sha1.h"

static int auth_level = NetAuth::NET_AUTH_MINIMAL;

// +-------------------------------------------------------------------+

int
NetAuth::AuthLevel()
{
    return auth_level;
}


void
NetAuth::SetAuthLevel(int n)
{
    if (n >= NET_AUTH_MINIMAL && n <= NET_AUTH_SECURE)
    auth_level = n;
}

// +-------------------------------------------------------------------+

Text
NetAuth::CreateAuthRequest(NetUser* u)
{
    Text request;

    if (u) {
        u->SetAuthLevel(auth_level);

        if (auth_level == NET_AUTH_MINIMAL) {
            u->SetAuthState(NET_AUTH_OK);
            u->SetSalt("Very Low Sodium");
        }

        else if (auth_level == NET_AUTH_STANDARD) {
            u->SetAuthState(NET_AUTH_INITIAL);
            u->SetSalt("Very Low Sodium");

            request = "level 1";
        }

        else {
            char salt[33];

            for (int i = 0; i < 32; i++)
            salt[i] = (char) ('0' + (int) Random(0, 9.4));

            salt[32] = 0;
            u->SetSalt(salt);
            u->SetAuthState(NET_AUTH_INITIAL);

            request = "level 2 salt ";
            request += salt;
        }
    }

    return request;
}

// +-------------------------------------------------------------------+

static Text Digest(const char* salt, const char* file)
{
    int  length = 0;
    int  offset = 0;
    char block[4096];
    char digest[64];

    ZeroMemory(digest, sizeof(digest));

    if (file) {
        FILE* f;
        fopen_s(&f, file, "rb");

        if (f) {
            SHA1 sha1;

            if (salt) {
                sha1.Input(salt, strlen(salt));
            }

            fseek(f, 0, SEEK_END);
            length = ftell(f);
            fseek(f, 0, SEEK_SET);

            while (offset < length) {
                int n = fread(block, sizeof(char), 4096, f);
                sha1.Input(block, n);
                offset += n;
            }

            fclose(f);

            unsigned result[5];
            if (sha1.Result(result)) {
                sprintf_s(digest, "SHA1_%08X_%08X_%08X_%08X_%08X",
                result[0], result[1], result[2], result[3], result[4]);
            }
        }
    }

    return digest;
}

// +-------------------------------------------------------------------+

Text
NetAuth::CreateAuthResponse(int level, const char* salt)
{
    Text        response;
    ModConfig*  config = ModConfig::GetInstance();

    if (level == NET_AUTH_SECURE) {
        response += "exe ";
        response += Digest(salt, "stars.exe");    // XXX should look up name of this exe
        response += " ";

        response += "dat ";
        response += Digest(salt, "shatter.dat");
        response += " ";

        response += "etc ";
        response += Digest(salt, "start.dat");
        response += " ";
    }

    if (level >= NET_AUTH_STANDARD) {
        List<ModInfo>&    mods     = config->GetModInfoList();
        ListIter<ModInfo> mod_iter = mods;

        char buffer[32];
        sprintf_s(buffer, "num %d ", mods.size());
        response += buffer;

        while (++mod_iter) {
            ModInfo* info = mod_iter.value();

            response += "mod \"";
            response += info->Name();
            response += "\" ver \"";
            response += info->Version();
            response += "\" ";

            if (level == NET_AUTH_SECURE) {
                response += "sha ";
                response += Digest(salt, info->Filename());
                response += " ";
            }
        }
    }

    return response;
}

// +-------------------------------------------------------------------+

bool
NetAuth::AuthUser(NetUser* u, Text response)
{
    bool authentic = false;

    if (auth_level == NET_AUTH_MINIMAL) {  // (this case should not occur)
        if (u) {
            u->SetAuthLevel(auth_level);
            u->SetAuthState(NET_AUTH_OK);
        }

        authentic = (u != 0);
    }

    else if (u) {
        Text expected_response = CreateAuthResponse(auth_level, u->Salt());
        if (expected_response == response)
        authentic = true;

        u->SetAuthState(authentic ? NET_AUTH_OK : NET_AUTH_FAILED);
    }

    return authentic;
}

// +-------------------------------------------------------------------+